okay so with the new patch, i can finally revamp my experience system, until i ran into this problem, i would like to change the experience bounty a hero grants depending on the current level of the hero.
So naturally lower level heroes give small amounts of Experience, and High level heroes give higher amounts of experience.
However this trigger refuses to work....
Unit - Set (Triggering unit) Bounty (XP) to 500.0
Am i doing something wrong?
when i do this trigger instead- Unit - Set (Triggering unit) Bounty (Minerals) to 700.0 . That works perfectly fine. However thats for mineral bounties.
Please dont tell me i have wait months again for this fix :(, please tell im doing something wrong
I think this is a known bug. However, if you change the xp using triggers or data, the good news is that it will still return that modified value to the trigger, but the veterancy behavior just won't use the modified value.
My work-aroud is this:
Turn off the xp gain in the veterancy behavior.
Track the xp using a trigger, and add it to a variable.
Assign the xp manually using said trigger to your hero unit.
This works just fine for me. PM me if you need clarification!
okay so with the new patch, i can finally revamp my experience system, until i ran into this problem, i would like to change the experience bounty a hero grants depending on the current level of the hero.
So naturally lower level heroes give small amounts of Experience, and High level heroes give higher amounts of experience.
However this trigger refuses to work....
Unit - Set (Triggering unit) Bounty (XP) to 500.0
Am i doing something wrong?
when i do this trigger instead- Unit - Set (Triggering unit) Bounty (Minerals) to 700.0 . That works perfectly fine. However thats for mineral bounties.
Please dont tell me i have wait months again for this fix :(, please tell im doing something wrong
Bumping this as I also have this problem.
My trigger looks something like this:
Unit - Create 1 Type for player 7 at (Random point in Spawn_Left) facing (Left1 offset by (0.0, 0.0)) (Ignore Placement)
Unit - Set (Last created unit) Bounty (XP) to 100.0
Doesn't work at all. The Combat Kill Experience for the unit is still the same as in the data editor.
@ Orbiter1987
I think this is a known bug. However, if you change the xp using triggers or data, the good news is that it will still return that modified value to the trigger, but the veterancy behavior just won't use the modified value.
My work-aroud is this:
Turn off the xp gain in the veterancy behavior.
Track the xp using a trigger, and add it to a variable.
Assign the xp manually using said trigger to your hero unit.
This works just fine for me. PM me if you need clarification!