i treid what you said but im getting an error message: "Catalog field 'Pitch' could not be written (Core: access denied ti required object or service)?"
I'm having a similar issue trying to use the catalog triggers to adjust a model scale and an SOp local offset.. which are also a comma-separated values (2.0000000,2.00000000,2.00000). As far as I can tell, the game doesn't yet support editing any fields that are in this format. It's very frustrating. :(
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
hello!
is there a way to change the pitch of a running sound with triggers? its needed to change the pitch of an engine sound.
can i create a sound actor and send an actor message to do this? if yes, wich one is the actor message i need?
Catalog - Set value of Sounds Alert_BaseUnderAttackKlaxon Pitch for player (Triggering player) to ""
(Catalog Field Value Set) - (Sounds) - (Name of the sounds) (Generic - Pitch)
Then you can set the pitch level. Never did try, should work though.
Nice ima try that, didnt find it. thanks
i treid what you said but im getting an error message: "Catalog field 'Pitch' could not be written (Core: access denied ti required object or service)?"
I just tryed also the value I get from..
UI - Display (Text((Value of Sounds 250mmStrikeCannonsSound Pitch for player Any Player))) for (All players) to Subtitle area
Is in the format of "2.000000,2.000000"
Tryed as
Catalog - Set value of Sounds 250mmStrikeCannonsMorph Pitch for player (Triggering player) to "3.0,3.0"
Same issue as you said. I don't know if its impossible to change the pitch or its the way its formated.
Sorry I tryed :D
thank you for your efforts, I really appreciate!
@DemoniacMilk: Go
I'm having a similar issue trying to use the catalog triggers to adjust a model scale and an SOp local offset.. which are also a comma-separated values (2.0000000,2.00000000,2.00000). As far as I can tell, the game doesn't yet support editing any fields that are in this format. It's very frustrating. :(