If the terrain within a region contains the texture "grass", do Action A
else, if a region contains the texture "small_tiles", do Action B
alternatively:
If the terrain texture at point x is the texture "grass", do Action A,
else if the texture at point x is the texture "small_tiles", do Action B
Is there any why to do this with the editor? Looking forward to your responses
Hi,
I want to do something like this:
If the terrain within a region contains the texture "grass", do Action A else, if a region contains the texture "small_tiles", do Action B
alternatively: If the terrain texture at point x is the texture "grass", do Action A, else if the texture at point x is the texture "small_tiles", do Action B
Is there any why to do this with the editor? Looking forward to your responses
Mfg, Koreom
@Koreom: Go
Not that I know of.
You can look into how foliage works, and see if you can figure out a workaround.
Otherwise, I would recommend placing invisible units titled "grass", "tiles", etc and then use triggers to detect the units instead of the textures.
Great to be back and part of the community again!
thought that. Thx anyways, the workaround idea is not as good as i liked, but good enough.