Is there some workaround for the following problem?
I have two units. One unit is participating in a battle, and the other is not. However, I want both units to experience the same stat and behavior changes.
So, if Unit A receives a Guardian Shield buff, Unit B should as well, even though he is not near Unit A. The way that I wanted to do this was through triggers- hopefully using a 'On Behavior' event or something, but unfortunately that isn't an existing event, and I'd know that if I had actually remembered off the top of my head. So, is that any workaround/method for getting this to work?
I saw another workaround for just 'specific' buffs that I wanted to track kicking around the forum, but I want EVERY buff in the game to be tracked. Doing either method would be tedious.
Is there some workaround for the following problem?
I have two units. One unit is participating in a battle, and the other is not. However, I want both units to experience the same stat and behavior changes. So, if Unit A receives a Guardian Shield buff, Unit B should as well, even though he is not near Unit A. The way that I wanted to do this was through triggers- hopefully using a 'On Behavior' event or something, but unfortunately that isn't an existing event, and I'd know that if I had actually remembered off the top of my head. So, is that any workaround/method for getting this to work?
There is no perfect way to do this.
But you can simply add a Initial effect to this buff, then handle the effect event.
I saw another workaround for just 'specific' buffs that I wanted to track kicking around the forum, but I want EVERY buff in the game to be tracked. Doing either method would be tedious.
@Zetal: Go
As I just said, there is no perfect way. - If there is one, i should have already add it into my gax3 mod.
If you really want to track any buff. You need a periodic event which fire every 0.0625s, then check every unit's behavior. Its not recommended
I would prefer that. How do I check a units behaviors?
Bump.
Last bump; then I give up on this supposed solution.