I'm trying to enhance my melee ai using "mimic ai". Mimic copies your build order, stores it in a bank file, then recalls to the bank file, making the ai build like you. There is a trigger that asks for this bank file. I want to import the bank file and make the trigger call to it, so that when the map is played online, it wont be looking for a file that doesn't exist, on someone elses computer. I want the trigger to find the bankfile inside of the map itself.
How would I do this, or convert the bankfile to something else so that the trigger will recognize and use the information inside? (I need the information from the bank file stored onto the map itself).
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Before going on, I tried others like green tea, and all these dialogs pop up. This is for a custom map and I don't want the user to have all these options built in, so I chose Mimic since it seemed easy (trigger made). I just want customized ai built into the computers for this custom game, nothing more, bc its not a melee game, and players dont need choices on "what commander would you like?" "easy-hard difficulty?" Green Tea pops up all these dialogs and I don't have the knowledge to remove them. So I use Mimic, trigger based, easier to understand.
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I not really understand you.
So first, you cant convert text into string.
Second, you should store everything in one bank and you should make the map single player as I have a feeling you will use more than 8000 character even if everything saved as string.
also read this: http://www.sc2mapster.com/forums/resources/tutorials/28875-trigger-bank-facts/#p1
The bank file on my computer needs to be delivered to other players computer. The bank file gives the needed information for the Ai to work.
I'm trying to import the bank file to the map, then tell the map to call the imported bank file. OR find another way for the trigger to find a bank file.
Here's the trigger:
Open bank "Mimic" for player 1.
The bank is located on my computer. The map will work for me, but not others.
just pick each key and save it in the other player's bank.
Still not really understand you.
Also you can store max 8000 character per player if you have more than 1 player map. So this might kill your plans anyway...
I'm trying to enhance my melee ai using "mimic ai". Mimic copies your build order, stores it in a bank file, then recalls to the bank file, making the ai build like you. There is a trigger that asks for this bank file. I want to import the bank file and make the trigger call to it, so that when the map is played online, it wont be looking for a file that doesn't exist, on someone elses computer. I want the trigger to find the bankfile inside of the map itself.
How would I do this, or convert the bankfile to something else so that the trigger will recognize and use the information inside? (I need the information from the bank file stored onto the map itself).
* Before going on, I tried others like green tea, and all these dialogs pop up. This is for a custom map and I don't want the user to have all these options built in, so I chose Mimic since it seemed easy (trigger made). I just want customized ai built into the computers for this custom game, nothing more, bc its not a melee game, and players dont need choices on "what commander would you like?" "easy-hard difficulty?" Green Tea pops up all these dialogs and I don't have the knowledge to remove them. So I use Mimic, trigger based, easier to understand. ***
Wait,.. I came up with idea. Will this work?
Copy paste the bank file text into a string variable, then store the string variable onto the users computer?
I not really understand you.
So first, you cant convert text into string.
Second, you should store everything in one bank and you should make the map single player as I have a feeling you will use more than 8000 character even if everything saved as string.
also read this: http://www.sc2mapster.com/forums/resources/tutorials/28875-trigger-bank-facts/#p1
The bank file on my computer needs to be delivered to other players computer. The bank file gives the needed information for the Ai to work.
I'm trying to import the bank file to the map, then tell the map to call the imported bank file. OR find another way for the trigger to find a bank file.
Here's the trigger:
Open bank "Mimic" for player 1.
The bank is located on my computer. The map will work for me, but not others.
just pick each key and save it in the other player's bank.
Still not really understand you.
Also you can store max 8000 character per player if you have more than 1 player map. So this might kill your plans anyway...
I think your right. been wrestling with it.
Was trying to avoid manual saving