I need to show the icon of a unit in a dialog when that unit goes into production. I already did this using a massive collection of variables that took forever to input, but I want to come up with a more automated system now as I am trying to streamline my map.
I think the problem I was having was that I kept trying to pull the unit type from a unit that was in training. Units in training don't appear to actually have a unit type, you have to get it from "Triggering Progress Unit Type"
Still...getting from a unit game link to an image in a dialog is a long annoying road it seems...
Just spent quite a bit of time trying to figure out if you could do anything besides this, but nope. You're going to have to use a switch to set the icon for every possible type of unit.
It might be possible to store the game link address for an icon somewhere in the catalog for a unit type and then reference that with a CFVG action. For example (and I'm not 100% sure this would work) you could set a unit's Editor Suffix value to "Assets\Textures\btn-unit-terran-marine.dds."
Could be worth a try. You would have to set one for each unit, but you would no longer need to use variables and functions for referencing those icons.
I tried doing that already using the 'description' field, but I had some kind of strange tooltip thing returned instead of the message I put in there. Maybe I did something wrong though, I didn't really spend much time with it.
I tried doing that already using the 'description' field, but I had some kind of strange tooltip thing returned instead of the message I put in there. Maybe I did something wrong though, I didn't really spend much time with it.
I'm pretty sure the description field is text. You would have to use a string field, if anything.
As far as I know its not possible to directly get the main actor type of a unit type, this is, in fact, a very old problem.
However, most units use the convention that the ID of the main actor equals the units ID. This might be helpful to setup a system that works for most cases.
If there is no actor with the units ID in the actor catalog you can have some sort of fallback to a placeholder icon or smth similar.
So I need to be able to access the main actor for a unit type via catalogs to retrieve the 'hero-icon' for that unit.
Does anyone have any ideas? There doesn't seem to be any way that I can find to get an actor reference from a unit.
Not possible. They are in seperate catalogs.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
There is no way whatsoever to find an actor gamelink based on a unit? That seems really lame.
Is there even a way to get the unit game link for a unit? There doesn't appear to be.
What are you trying to do? Here's a simple return for the game link of a unit.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
I need to show the icon of a unit in a dialog when that unit goes into production. I already did this using a massive collection of variables that took forever to input, but I want to come up with a more automated system now as I am trying to streamline my map.
I think the problem I was having was that I kept trying to pull the unit type from a unit that was in training. Units in training don't appear to actually have a unit type, you have to get it from "Triggering Progress Unit Type"
Still...getting from a unit game link to an image in a dialog is a long annoying road it seems...
Just spent quite a bit of time trying to figure out if you could do anything besides this, but nope. You're going to have to use a switch to set the icon for every possible type of unit.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Yeah I appreciate you taking the time to look at it. Definitely nice to have a second opinion that I have to do it the hard way (read: only way).
@rtschutter: Go
It might be possible to store the game link address for an icon somewhere in the catalog for a unit type and then reference that with a CFVG action. For example (and I'm not 100% sure this would work) you could set a unit's Editor Suffix value to "Assets\Textures\btn-unit-terran-marine.dds."
Could be worth a try. You would have to set one for each unit, but you would no longer need to use variables and functions for referencing those icons.
I tried doing that already using the 'description' field, but I had some kind of strange tooltip thing returned instead of the message I put in there. Maybe I did something wrong though, I didn't really spend much time with it.
I'm pretty sure the description field is text. You would have to use a string field, if anything.
As far as I know its not possible to directly get the main actor type of a unit type, this is, in fact, a very old problem.
However, most units use the convention that the ID of the main actor equals the units ID. This might be helpful to setup a system that works for most cases.
If there is no actor with the units ID in the actor catalog you can have some sort of fallback to a placeholder icon or smth similar.