Well the first questioned u asked is similar to a regular dialog buttom. Probably just a modified dialog image, or a dialog buttom item thats modified to black with refined edges. The second part is duable though different methods. One is to just use a dialog item image (the color he uses) and then add dialog item labels as text
This guy was working on an RPG with a custom UI, and one of the things was the borders for the dialog windows. If you download the map, you can see the triggers he used to customize the UI. He just used assets that are built-in (Battle.net assets).
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As in the picture for 'The Card Game' how did he:
I've played for hours I can't mimic this with my dialogs.
Thanks for any help.
Its a custom texture made outside the editor then imported. the text and costs i believe are made via triggers.
Photoshop I guess?
Edit: 38dedo explained it better.
@Fullachain:
Well the first questioned u asked is similar to a regular dialog buttom. Probably just a modified dialog image, or a dialog buttom item thats modified to black with refined edges. The second part is duable though different methods. One is to just use a dialog item image (the color he uses) and then add dialog item labels as text
@doite: Go
My question is, could someone make an image that shows X,y positions for dialogs and timer windows!!?!?
http://www.hiveworkshop.com/forums/starcraft-discussion-676/my-custom-ui-165533/
This guy was working on an RPG with a custom UI, and one of the things was the borders for the dialog windows. If you download the map, you can see the triggers he used to customize the UI. He just used assets that are built-in (Battle.net assets).