I meant by trigger queue as it has a list of triggers, and it will run the triggers from 1st in line, and go to the next one once it finishes, and continue doing that. There's an "Add Action to Trigger Queue" trigger in the Trigger subsection if you don't know.
My problem with that, is that there is only one instance of queue for that trigger queue, and I'd like to know whether its even possible to have more than one.
What I'm trying to get is a Queue list, not a sequential action.
I have a set out like this currently.
Variable Type Trigger: QueueList[10]
Custom Action - addToQueueList()
Parameters: Trigger
Local Var:
Trigger - Comparison = No Trigger
Int - X
Action -
For Int X 0 - 9, X + 1
If QueueList[X] == Comparison
Then QueueList[X] == Trigger(Parameter)
Break
Else -
QueueTrigger
Event -
Condition -
Local Var - X = 0
Action
General - Repeat Forever
{
General Wait 0.5 Seconds Game Time
Trigger Run P1QueueList[0] (check conditions, wait until finishes)
for int x = 0 x < 8 x++
{ Var QueueList[x] = QueueList[X+1]
My problem with this... its great for Trigger Queueing, but its not an Action Queue. There is no variable "Action" and I'm not sure if theres any implements to making an Action execute like its a trigger. Theres also me typing 2 different styles.
Edit: Okay, I got what I needed down in a admittedly sort of messing very very non general (hard to change around) method.
I wish there was more information on this too, because I honestly have no idea and I'm trying to find more myself. I think what it means is when a trigger gets so immense or has so many loops it literally just stops working for a minute. I have had that problem to the point where I decided to start my map ALL OVER and work with the data editor much more than relying on triggers for everything. The only thing I know of that might help you (if you're even still around after flipping ten years) is the Stagger Periodic Trigger Events function in the map options game options list. I think they might have added that way after this thread was even created but I guess if there's ever anyone else like me it might be better than someone basically saying "Just don't do what you want to do."
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Is there any possibility of making custom add action trigger queues so I can have more than 1 instance of trigger queues?
@DarkEternalRose: Go
Trigger ques?
You can make your own "actions"
I meant by trigger queue as it has a list of triggers, and it will run the triggers from 1st in line, and go to the next one once it finishes, and continue doing that. There's an "Add Action to Trigger Queue" trigger in the Trigger subsection if you don't know.
My problem with that, is that there is only one instance of queue for that trigger queue, and I'd like to know whether its even possible to have more than one.
@DarkEternalRose: Go
I cant really imagine what you would need a "trigger que" for .... triggers generally run sequentially anyways.
it would be the same as
If your not really sure what to do .... try not using the "trigger que" and just use sequential actions
I wish there was more information on this too, because I honestly have no idea and I'm trying to find more myself. I think what it means is when a trigger gets so immense or has so many loops it literally just stops working for a minute. I have had that problem to the point where I decided to start my map ALL OVER and work with the data editor much more than relying on triggers for everything. The only thing I know of that might help you (if you're even still around after flipping ten years) is the Stagger Periodic Trigger Events function in the map options game options list. I think they might have added that way after this thread was even created but I guess if there's ever anyone else like me it might be better than someone basically saying "Just don't do what you want to do."