In the Terrain editor we have a camera property called Pitch that defaults to 56. I would like to change this during runtime, but it appears the closest property exposed to the scripting environment is "Angle of Attack" of camera, which does not appear to be the same thing based on some tests. Is there a way to directly change the Pitch property of a camera during runtime?
In the Terrain editor we have a camera property called Pitch that defaults to 56. I would like to change this during runtime, but it appears the closest property exposed to the scripting environment is "Angle of Attack" of camera, which does not appear to be the same thing based on some tests. Is there a way to directly change the Pitch property of a camera during runtime?
Why can't you use angle of attack?
@Nebuli2: Go
After some more tests apparently Angle of Attack *does* equal Pitch. Thanks.
If u select "view raw data", u can see that: