In the editor they are animated but when I test document they do not have the moving lines. I have my graphics set to max settings. Anyone else seeing this?
In-game? That is odd. There is a bug with the editor where sometimes specific decals (such as the energy lines) stop showing - that is fixed by restarting the editor. Does that not solve your problem?
None of its features were messed with. I'm not sure what 'set game view' is. I used the previewer and the animation shown is how it is in the game...with no animation. So the only place I'm seeing an animation is in the editor actual placed on the map. This doodad has a very important place in my map. Is yours showing no animation or is it just mine?
The Protoss Energy Line model has 2 animations. Stand doesn't have any animation. Stand Work does.
You just need to run a Map Initialization trigger with a "Play Animation On Doodads In Region" action to force your energy lines to play their work animation.
In the editor they are animated but when I test document they do not have the moving lines. I have my graphics set to max settings. Anyone else seeing this?
In-game? That is odd. There is a bug with the editor where sometimes specific decals (such as the energy lines) stop showing - that is fixed by restarting the editor. Does that not solve your problem?
Restarted and still showing fine in the editor but not in game. In the game I still see the decal just not the moving lines.
Did you fiddle with any data options? What happens when you use 'set game view' in the editor? Do they still move?
None of its features were messed with. I'm not sure what 'set game view' is. I used the previewer and the animation shown is how it is in the game...with no animation. So the only place I'm seeing an animation is in the editor actual placed on the map. This doodad has a very important place in my map. Is yours showing no animation or is it just mine?
I found your problem.
The Protoss Energy Line model has 2 animations. Stand doesn't have any animation. Stand Work does.
You just need to run a Map Initialization trigger with a "Play Animation On Doodads In Region" action to force your energy lines to play their work animation.
Working great thanks for help guys.