My map is using Mar Sara roads so far, and I wanted to add another type of road to make it suit better with my texture set. So I just went in the Data Editor to add an hard tile (Meinhoff road), saved the map, closed it, opened it again and the 2 types of road are displayed in the tools list. But when I try to add any road it won't work anymore... Of course, if it was only "that" easy I wouldn't create a topic for that. The weird issue is I CAN create roads (either Meinhoff or Mar Sara), BUT it is only displayed in a specific part of the map. I tried to create a part of road anywhere, it won't work unless it is done in a small part of the map. I tried moving the road created this way (by selecting its points and moving them to another area), but it seems like as soon as it is moved it isn't displayed anymore...
So basically:
-added Meinhoff road to the tileset
-can't add road unless done in a specific area of the map
-roads moved from the specific area won't show (even after save+close+reloading)
I tested removing the secondary road type, it seems like even when there is only one road type available the problem persists... Weird, since the only area where the roads actually show has nothing particular (no path blocker or anything like that). Any clue?
I'm clueless. It seems like the thing just bugged out completely if it works in only part of the map. Have you since tried to restart the editor again to see if you could make it work in other areas?
FINALLY! I figured what the problem is! You won't believe it. Yeah, really. It's the... wait for it. Wait for it... Waaaaaait for it...
...MAP SIZE! (OMG WTF LOL BBQ)
You can't have a 64*256 map with roads over all the map. The ratio between height and width must be something like 2:1 (or so I think) or the roads won't display properly at some point. I made my map wider and roads are shown normally again, tested it on a fresh new map too and it's exactly the same. A map of 128*160 works perfect, if you make it 64*160 roads won't show properly anymore. Since my map was 64*256, it won't work unless I make the map 144*256 at least... Good news is my Ikari Warriors project might not even need to be split in 2 maps now. :D
Well, Blizzard, it's time to do some fixing!
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My map is using Mar Sara roads so far, and I wanted to add another type of road to make it suit better with my texture set. So I just went in the Data Editor to add an hard tile (Meinhoff road), saved the map, closed it, opened it again and the 2 types of road are displayed in the tools list. But when I try to add any road it won't work anymore... Of course, if it was only "that" easy I wouldn't create a topic for that. The weird issue is I CAN create roads (either Meinhoff or Mar Sara), BUT it is only displayed in a specific part of the map. I tried to create a part of road anywhere, it won't work unless it is done in a small part of the map. I tried moving the road created this way (by selecting its points and moving them to another area), but it seems like as soon as it is moved it isn't displayed anymore...
So basically:
-added Meinhoff road to the tileset
-can't add road unless done in a specific area of the map
-roads moved from the specific area won't show (even after save+close+reloading)
I tested removing the secondary road type, it seems like even when there is only one road type available the problem persists... Weird, since the only area where the roads actually show has nothing particular (no path blocker or anything like that). Any clue?
I'm clueless. It seems like the thing just bugged out completely if it works in only part of the map. Have you since tried to restart the editor again to see if you could make it work in other areas?
FINALLY! I figured what the problem is! You won't believe it. Yeah, really. It's the... wait for it. Wait for it... Waaaaaait for it...
...MAP SIZE! (OMG WTF LOL BBQ)
You can't have a 64*256 map with roads over all the map. The ratio between height and width must be something like 2:1 (or so I think) or the roads won't display properly at some point. I made my map wider and roads are shown normally again, tested it on a fresh new map too and it's exactly the same. A map of 128*160 works perfect, if you make it 64*160 roads won't show properly anymore. Since my map was 64*256, it won't work unless I make the map 144*256 at least... Good news is my Ikari Warriors project might not even need to be split in 2 maps now. :D
Well, Blizzard, it's time to do some fixing!