They should show up automatically, depending on how you tint them. I think if you directly tint a unit or a model in the data editor the terrain editor should show them. Might take a save and/or a restart of the editor, though.
I too would say it's definitely something in the 'View' options. Have you tried all of them? Otherwise, try the 'Render' menu and play with going in and out of game view (V).
Could you tell us exactly what is happening? What data editor field are you adjusting for the recolour? And what happens if you place a unit that should be recoloured in your map - does it simply display its regular colours, even after saving and restarting the editor? Does the same happen if you place a doodad, double click it and manually recolour it? Are you sure you're on the latest version of the editor (should be 2.0.11)?
I've tried all of the View and Render options and my editor is up to date.
I changed the tints in the Actor of the units, using event ; Unit is created -> set tint to..
When I place the unit, it shows it's regular colors.
Hmmm, changing the doodad tint doesnt work UNLESS I change the HDR multiplier. But that doesnt work on the Unit's Actor
Hmmm, changing the doodad tint doesnt work UNLESS I change the HDR multiplier. But that doesnt work on the Unit's Actor
Exactly this used to be the case in a previous version of the editor (couple of months ago) and both some others and me had issues with it until Blizzard patched the bug out. Since then I haven't seen it. None of us here are avid data editors, but I wouldn't be surprised if your "units don't tint" may have been a side-effect of that doodad-colouring bug.
That said, I just double-checked, and I have your 'tinted units not showing' bug without having the tinted doodad bug. Just to be sure: you are using the event 'Actor Creation', right? This is quite a peculiar bug, though it could just simply be an error on Blizzard's side. Did you recently update your editor, perhaps?
I made two units, one with 'Actor Creation' event and one with 'Unit Birth' , both don't work.
My editor is supposed to install new updates when it starts running, so it should be up to date
I doubt you could. I think the actor events happen in-game not in the terrain editor. So actor creation would be in-game actor creation, and so the actor doesnt get tinted until you create the unit and actor in game. Only way I see is to edit the model with a model editor and tint it there then import the model?
I have the problem that when zooming out, fog effects disappear. I don't mind this when editing, but the fog also doesn't appear in exported map images unless I zoom way in. Changing the editor's video settings has no effect on this. What controls this behaviour and how can I fix it?
There is an option to turn fog on and off, but my problem is that with fog turned on, it disappears anyway when I zoom out far enough that I can see the whole map.
Ok, another basic question. Forgive me if this is obvious to you, but... you've got "show advanced data fields" in the data editor turned on, right? There should be multiple options in regards to fog in the data editor and I'm mildly sure this is where you'd need to fix this issue.
What I'm talking about is an option that adds 'extra' data fields to the data editor that are hidden by default. By now most people have turned it on (and I'm actually not 100% sure if it's a thing anymore since the latest updates), but the option is/was activated by pushing a button in the data editor - one of the 8+ brown/yellowish buttons underneath 'Help' on your screenshots.
I definitely see your issue, but I'm not sure if it's fixable at all. If it is, I'm pretty positive the answer's in the data editor, but I'm not much of an authority on that. What you could perhaps do is send a PM to 'TheAlmaity' directing him to page 4 of this thread so he can take a look for you - he's got some more up to date knowledge.
Those buttons are the same options as in the "view" drop-down menu I have expanded in the screenshot. As far as I can see, I don't have any option to display advanced data fields.
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Anyway to show unit tints in the terrain editor?
They should show up automatically, depending on how you tint them. I think if you directly tint a unit or a model in the data editor the terrain editor should show them. Might take a save and/or a restart of the editor, though.
Yes, it used to show up in the editor aswell.. but somehow I managed to disabled it , and now I don't know how to enable it again
@robin374: Go
Try and go through the 'View ->' drop-down at the top, if it's not too tedious.
@SheogorathSC: Go
I've tried most of them already, will check them again I suppose.. edit:nothing
@robin374: Go
I too would say it's definitely something in the 'View' options. Have you tried all of them? Otherwise, try the 'Render' menu and play with going in and out of game view (V).
Could you tell us exactly what is happening? What data editor field are you adjusting for the recolour? And what happens if you place a unit that should be recoloured in your map - does it simply display its regular colours, even after saving and restarting the editor? Does the same happen if you place a doodad, double click it and manually recolour it? Are you sure you're on the latest version of the editor (should be 2.0.11)?
@Mozared: Go
I've tried all of the View and Render options and my editor is up to date. I changed the tints in the Actor of the units, using event ; Unit is created -> set tint to.. When I place the unit, it shows it's regular colors.
Hmmm, changing the doodad tint doesnt work UNLESS I change the HDR multiplier. But that doesnt work on the Unit's Actor
Exactly this used to be the case in a previous version of the editor (couple of months ago) and both some others and me had issues with it until Blizzard patched the bug out. Since then I haven't seen it. None of us here are avid data editors, but I wouldn't be surprised if your "units don't tint" may have been a side-effect of that doodad-colouring bug.
That said, I just double-checked, and I have your 'tinted units not showing' bug without having the tinted doodad bug. Just to be sure: you are using the event 'Actor Creation', right? This is quite a peculiar bug, though it could just simply be an error on Blizzard's side. Did you recently update your editor, perhaps?
@Mozared: Go
I made two units, one with 'Actor Creation' event and one with 'Unit Birth' , both don't work. My editor is supposed to install new updates when it starts running, so it should be up to date
I doubt you could. I think the actor events happen in-game not in the terrain editor. So actor creation would be in-game actor creation, and so the actor doesnt get tinted until you create the unit and actor in game. Only way I see is to edit the model with a model editor and tint it there then import the model?
@Necromoni: Go
Actor Creation events fire when a unit/doodad is placed in the editor, not just in game.
I have the problem that when zooming out, fog effects disappear. I don't mind this when editing, but the fog also doesn't appear in exported map images unless I zoom way in. Changing the editor's video settings has no effect on this. What controls this behaviour and how can I fix it?
@AndG: Go
Isn't there an option for fog visibility in the data editor? I don't know off the top of my head, but take a peek - I think there's something.
There is an option to turn fog on and off, but my problem is that with fog turned on, it disappears anyway when I zoom out far enough that I can see the whole map.
@AndG: Go
Does holding control and mousewheel-scrolling down help?
No, it changes the draw distance which I didn't know about, but it has no effect on the fog.
Also, I thought there was some sort of shadow intensity setting for lighting, but I can't find it. Is there such a thing?
Ok, another basic question. Forgive me if this is obvious to you, but... you've got "show advanced data fields" in the data editor turned on, right? There should be multiple options in regards to fog in the data editor and I'm mildly sure this is where you'd need to fix this issue.
I'm not sure what you mean; my data editor window looks like this:
And since I'm uploading pictures, this is how my fog usually looks:
And this is how it looks when I zoom out a bit.
@AndG: Go
What I'm talking about is an option that adds 'extra' data fields to the data editor that are hidden by default. By now most people have turned it on (and I'm actually not 100% sure if it's a thing anymore since the latest updates), but the option is/was activated by pushing a button in the data editor - one of the 8+ brown/yellowish buttons underneath 'Help' on your screenshots.
I definitely see your issue, but I'm not sure if it's fixable at all. If it is, I'm pretty positive the answer's in the data editor, but I'm not much of an authority on that. What you could perhaps do is send a PM to 'TheAlmaity' directing him to page 4 of this thread so he can take a look for you - he's got some more up to date knowledge.
Those buttons are the same options as in the "view" drop-down menu I have expanded in the screenshot. As far as I can see, I don't have any option to display advanced data fields.