I saw the other post about the 'Black Terrain' but that was editor specific. I can solve that issue easily just by opening a new map, closing it, and opening the afflicted map. No, the problem is that ingame, the minimap terrain is black.
I couldn't find any information on solving this. The Minimap.tga appears with black terrain as well, and I've tried deleting it and remaking it. I'm getting really irritated, as the terrain on the minimap is quite shiny thanks to a friend who made it for me, Uplo.
Does anyone know what the issue is?
I had the same problem. It appears to hapen whenever you use a new terrain texture set that is not a standart one (Terrain texture sets that were dublicated or completly made from scratch. I was able to recreate this affect on a new empty map)
You'll have to modefy and then use an existing one to solve it. You might also have to restart the editor to regenerate a new Minimap.tga.
I don't want to mess up the terrain that I currently have...could I fix it without doing that? I wasn't the one who did the terrain, so I don't know what could have caused it.
Edit: I swapped all of the changes over to the default Bel'Shir, but I'm still getting the issue. I'll try deleting minimap.tga.
Edit2: Generating a new minimap.tga did not help either. I need advice.
Edit3: Solved by moving the stats over to Char instead of Bel'Shir... for some reason the name of bel'shir was green despite being reset to it's default name...that tipped me off. It now works perfectly. Thanks for your help. =)
I've had the exact same problem as well, and Hobrow's solution worked perectly! Thanks a lot for that!
In case someone still has trouble with this problem, here's a more in-depth explanation:
Basically, you need to replace the textures if you want to use textures from other texture sets or want to use custom textures. Select the two textures you want to swap with each other and hit the replace button. A texture set created this way will not result in a black minimap. I duplicated a texture set and removed and added textures, which is what caused the bug I think. The editor doesn't like duplicates or copies of anything, so your best bet is to edit existing stuff to prevent any complications.
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I saw the other post about the 'Black Terrain' but that was editor specific. I can solve that issue easily just by opening a new map, closing it, and opening the afflicted map. No, the problem is that ingame, the minimap terrain is black. I couldn't find any information on solving this. The Minimap.tga appears with black terrain as well, and I've tried deleting it and remaking it. I'm getting really irritated, as the terrain on the minimap is quite shiny thanks to a friend who made it for me, Uplo. Does anyone know what the issue is?
I had the same problem. It appears to hapen whenever you use a new terrain texture set that is not a standart one (Terrain texture sets that were dublicated or completly made from scratch. I was able to recreate this affect on a new empty map) You'll have to modefy and then use an existing one to solve it. You might also have to restart the editor to regenerate a new Minimap.tga.
I don't want to mess up the terrain that I currently have...could I fix it without doing that? I wasn't the one who did the terrain, so I don't know what could have caused it.
Edit: I swapped all of the changes over to the default Bel'Shir, but I'm still getting the issue. I'll try deleting minimap.tga.
Edit2: Generating a new minimap.tga did not help either. I need advice.
Edit3: Solved by moving the stats over to Char instead of Bel'Shir... for some reason the name of bel'shir was green despite being reset to it's default name...that tipped me off. It now works perfectly. Thanks for your help. =)
As fas as I know: No.
Here is how you fix it (you might want to first test it with a new empty map):
Attention! Any mistake might cause the loss of terrain texture information
If you have any more questions, let me know.
That worked perfectly, thank you! =) Do you want a mention in the credits? ;D
Nah, I don't realy care... :D
I've had the exact same problem as well, and Hobrow's solution worked perectly! Thanks a lot for that!
In case someone still has trouble with this problem, here's a more in-depth explanation: Basically, you need to replace the textures if you want to use textures from other texture sets or want to use custom textures. Select the two textures you want to swap with each other and hit the replace button. A texture set created this way will not result in a black minimap. I duplicated a texture set and removed and added textures, which is what caused the bug I think. The editor doesn't like duplicates or copies of anything, so your best bet is to edit existing stuff to prevent any complications.