My terraining skills are pretty lacking, so I would like some feedback and (very) constructive criticism. Here are some pictures, (the ones with names above their heads are part of hero selection.)
This is part of the boss's terrain, meant to be a bog/swamp.
These are part of the actual playing area, I need some feedback mainly here. If I use to many doodads, the boss won't have room to put mobspawners, traps, etc. But as it stands now the area is just too bland.
These are the hero select "Zones" I made each one to go with the hero (somewhat). The marine, and Supernova need a bit of improvement I think.
Any feedback/advice on any/all of these would be great!
Play around with Decals and Other doodads that do not have footprints in the area you want open, may be even put a terrain object here and there or things that hang over the sides, there are many ways to make an open area interesting and still have it open and play with different terrains in the area.
If you have an hour, I'd recommend you to watch my very first Terraining Tuesday. It's about indoor environments and should give you some pretty good insight about what to do. And if you enjoy watching them, the 'Back to Basics' one might also be helpful, and the part about the secret map in the 'Blizzard terrains' episode (think that should be around the 30-40 minute mark, maybe a bit later).
Would actually be funny to spice that terrain up, if you are up for it, instead of getting a wall of text, then if you want to, just copy only the terrain without triggers or data or anything, and send it to me in a pm, would love to spice it up / atleast make some good pointers as on how to do the terrain.