Hi all First post long time stalker, once i found it that is.
I have been trying for a few days to figure it out and i simply can't.
in alot of the cool story maps/stages they have objects or doodads or both on the floor , lets me move like normal.
such as a glass floor or a chain link type fence over a few open areas
now there is a Green doodad type mark above the areas but i am not able to select it or anything.
if you want i can take a pic to show what i am talking about.
You can create all of these (unselectable) doodads using the Terrain Object tool.
EDIT: Caution... these objects set the terrain around the doodad, and for some reason, if your placement is incorrect, when you click "undo" it doesn't undo the altered terrain, just removes the doodad... just a heads up... it seems best to add these doodads, and then build the terrain around it. lol
Hi all First post long time stalker, once i found it that is. I have been trying for a few days to figure it out and i simply can't. in alot of the cool story maps/stages they have objects or doodads or both on the floor , lets me move like normal. such as a glass floor or a chain link type fence over a few open areas now there is a Green doodad type mark above the areas but i am not able to select it or anything. if you want i can take a pic to show what i am talking about.
any ANY help would be nice. -Maze
I'd love to know this too, cause these are excellent set pieces... see Cutthroat and Piercing the Shroud for examples. I'll keep looking...
@QMJ3: Go
Aha!! Terrain > Terrain Object
You can create all of these (unselectable) doodads using the Terrain Object tool.
EDIT: Caution... these objects set the terrain around the doodad, and for some reason, if your placement is incorrect, when you click "undo" it doesn't undo the altered terrain, just removes the doodad... just a heads up... it seems best to add these doodads, and then build the terrain around it. lol
That green thing, is pathing.