It's fun working with terrain. What I did at the start was I made some different levels of raised terrain and used the "Uniform" brush tool to get plateus. Then I applied some regular cliffs on those plateus. After that I made a waterfall, which is not the easiest thing, it would be great if there's a way to make smaller water pieces and to make them rotate in all directions, is it possible? I covered the edges up with waterfalls and then also with some rock waterfalls.
The rest is mostly doodads. I like the fact that you can change the size of the doodads, max 500% however. This adds to the variety of doodads tremendously I would say. You get a nice depth when you have some large pieces and some small pieces. The Siege Tank is actually an enlarged unit, but the marines on top of it are doodads with height changed.
After this I tried to find a good lightning setting, I picked a default one since I couldn't manage to make a good one by myself. I don't quite like this one, though, it has a moonlight feeling over it. It would be great with almost pitch black. What I lack amongst the doodads is also to be able to make a directional light, like a spotlight, that only acts as a light source. On the topic of that, they should add some functionality to make it easier to select doodads. Some, like the omnilights, are invisible. Is there a good way to select doodads?
What I also couldn't find is how to implement a skybox, anyone know? And to be able to see it in the editor. Anyhow, when designing terrain, I realized it's important to have the perspective you want to take pictures from decided beforehand, because then you can tweak all your doodads to look cool from exactly that angle.
I like that a lot, awesome work. I reckon your edges could use some smoothing and some parts are a bit 'bland'/empty, but overall it works really well.
In regards to both the bits on lightning and on a skybox I wouldn't mind an answer to this either - I have the same problem. Warcraft 3 had options for both these things but I haven't found them yet in the editor (though admittedly, I haven't looked yet).
all you need to see omni lights is to change your shader quality to high, under file>preferences>video. everything else can be at low if you want. unless you're talking about the fact that they're hard to select and move, i agree, and you can ignore my previous comment.
Mozared maybe I can even help you a bit with the lightning. I used the streetlight doodad with the variation has a light in one direction spreading like a fan and blew it up to 500% to get a sort of spot light effect. If you want to hide the light itself, you can adjust the custom color so that it blends in with the terrain. This doesn't change the color of the light that is reflected on objects (white), but I think it changes the color of the light beam from the lamp, which I guess is a part of the model.
@ Mokse, yes I mean they are hard to select and move. One way I found is if you make one additional doodad of the type you want to select, select it and then go to the options or whatever and apply "Select Special" or something like that, it will select the other doodads of the same type. It's useful if you only have one additional doodad of that type cause then you can just deselect the one you placed and you have the other one (in a more difficult spot to select) selected. It's useful to merge selections as well like for stacked omnilights.
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Title says it all? Check out the map I made by going to think link, especially the images section.
http://www.sc2mapster.com/maps/siege-tank-machine/
It's fun working with terrain. What I did at the start was I made some different levels of raised terrain and used the "Uniform" brush tool to get plateus. Then I applied some regular cliffs on those plateus. After that I made a waterfall, which is not the easiest thing, it would be great if there's a way to make smaller water pieces and to make them rotate in all directions, is it possible? I covered the edges up with waterfalls and then also with some rock waterfalls.
The rest is mostly doodads. I like the fact that you can change the size of the doodads, max 500% however. This adds to the variety of doodads tremendously I would say. You get a nice depth when you have some large pieces and some small pieces. The Siege Tank is actually an enlarged unit, but the marines on top of it are doodads with height changed.
After this I tried to find a good lightning setting, I picked a default one since I couldn't manage to make a good one by myself. I don't quite like this one, though, it has a moonlight feeling over it. It would be great with almost pitch black. What I lack amongst the doodads is also to be able to make a directional light, like a spotlight, that only acts as a light source. On the topic of that, they should add some functionality to make it easier to select doodads. Some, like the omnilights, are invisible. Is there a good way to select doodads?
What I also couldn't find is how to implement a skybox, anyone know? And to be able to see it in the editor. Anyhow, when designing terrain, I realized it's important to have the perspective you want to take pictures from decided beforehand, because then you can tweak all your doodads to look cool from exactly that angle.
Some images, same ones as in the project, but in the above link you can also download the map if you want!
http://img815.imageshack.us/img815/4109/nighttime2closeuptank.jpg
http://img36.imageshack.us/img36/7074/nighttime1big.jpg
http://img175.imageshack.us/img175/240/nighttime4closeupbridge.jpg
http://img268.imageshack.us/img268/8009/nighttime3closeupbuildi.jpg
http://img16.imageshack.us/img16/5348/nighttime6croppedbig.jpg
http://img823.imageshack.us/img823/4755/nighttime5longshottank.jpg
http://img193.imageshack.us/img193/9648/daytime1.jpg
I like that a lot, awesome work. I reckon your edges could use some smoothing and some parts are a bit 'bland'/empty, but overall it works really well.
In regards to both the bits on lightning and on a skybox I wouldn't mind an answer to this either - I have the same problem. Warcraft 3 had options for both these things but I haven't found them yet in the editor (though admittedly, I haven't looked yet).
all you need to see omni lights is to change your shader quality to high, under file>preferences>video. everything else can be at low if you want. unless you're talking about the fact that they're hard to select and move, i agree, and you can ignore my previous comment.
Mozared maybe I can even help you a bit with the lightning. I used the streetlight doodad with the variation has a light in one direction spreading like a fan and blew it up to 500% to get a sort of spot light effect. If you want to hide the light itself, you can adjust the custom color so that it blends in with the terrain. This doesn't change the color of the light that is reflected on objects (white), but I think it changes the color of the light beam from the lamp, which I guess is a part of the model.
@ Mokse, yes I mean they are hard to select and move. One way I found is if you make one additional doodad of the type you want to select, select it and then go to the options or whatever and apply "Select Special" or something like that, it will select the other doodads of the same type. It's useful if you only have one additional doodad of that type cause then you can just deselect the one you placed and you have the other one (in a more difficult spot to select) selected. It's useful to merge selections as well like for stacked omnilights.