so ive got a launch missile effect, but when it goes over cliffs it just goes right over instead of blowing up. i see in the validator there is a pathable as well as cliff greater than and less than function, but i dont get how to use it to make the missile blow up..... and also, does anyone understand the effect 'destroy persistant'. i would figure i would be like an end loop of whatnot, but when i have a persistant set up, that scans say 5 regions, when one of the search effects from one of the offsets goes off, i use a set, do do dmg or whatever the effect i want is, and i put in the 'destroy persistant'. i would think this would effectively exit the loop, but it works for like 2 or 3 fires, then the editor crashes. sometimes it will crash on the first shot, sometiems it will last 4 or 5 shots. any data gurus out there yet?
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so ive got a launch missile effect, but when it goes over cliffs it just goes right over instead of blowing up. i see in the validator there is a pathable as well as cliff greater than and less than function, but i dont get how to use it to make the missile blow up..... and also, does anyone understand the effect 'destroy persistant'. i would figure i would be like an end loop of whatnot, but when i have a persistant set up, that scans say 5 regions, when one of the search effects from one of the offsets goes off, i use a set, do do dmg or whatever the effect i want is, and i put in the 'destroy persistant'. i would think this would effectively exit the loop, but it works for like 2 or 3 fires, then the editor crashes. sometimes it will crash on the first shot, sometiems it will last 4 or 5 shots. any data gurus out there yet?