Ok I was look at the Behaviors and I remember reading someone said you can add an Ability to a unit by adding a behavior to it that then adds an ability.
Is this possible? Can I add the ghosts sniper shot to a zergling by using a behavior ? If I can how?
And I dont mean the range or to change the default attack. What I am looking for is a clickable/activatable Icon in the command card where you would normally see any ability a unit has.
@soulzjd:
Yes you can. Simply go to the zergling. Add an ability called sniper shot. Then go to the command card and add a button that executes sniper shot. The only thing I think it takes energy so you need to allow a zergling to have energy
Can I add the ghosts sniper shot to a zergling by using a behavior?
I want to do it via a behavior, since (right now) there is not way to add an ability to any unit via a trigger but you can add a behavior to a unit via a trigger.
So far from what I have seen I can not add abilitys to units only effects or looks. I can use an ability to disable or enable abilitys but the abilitys have to be added to the unit in the editor before hand.
Am I missing something or is this the only way to give a unit an ability is in the data editor and not in a trigger ?
then make a new effect as apply behavior (E1)
go to A1 effect - effect and link it to E1
make a new behavior as buff (B1)
go to E1 behavior - behavior and link to to B1
then hrmm i dont know try like
effect - periodic to Acid Spores (Search) or sumthing
or u can do it like this if u wana make a skill only for a few sec
abilities = to effect (any abilities are just made up of effects )
effect have a time out and the time out is the behaviors
have an effect set (Set) that can rrun more then 1 effect at the same time
so it can do like
effect time out
effect abilites
effect behaviores ... and so on
Ok I was look at the Behaviors and I remember reading someone said you can add an Ability to a unit by adding a behavior to it that then adds an ability.
Is this possible? Can I add the ghosts sniper shot to a zergling by using a behavior ? If I can how?
And I dont mean the range or to change the default attack. What I am looking for is a clickable/activatable Icon in the command card where you would normally see any ability a unit has.
I want to do it via a behavior, since (right now) there is not way to add an ability to any unit via a trigger but you can add a behavior to a unit via a trigger.
So far from what I have seen I can not add abilitys to units only effects or looks. I can use an ability to disable or enable abilitys but the abilitys have to be added to the unit in the editor before hand.
Am I missing something or is this the only way to give a unit an ability is in the data editor and not in a trigger ?
u can try sumthing like this
not 100 sure
make a new abilities (we call this as A1)
then make a new effect as apply behavior (E1)
go to A1 effect - effect and link it to E1
make a new behavior as buff (B1)
go to E1 behavior - behavior and link to to B1
then hrmm i dont know try like
effect - periodic to Acid Spores (Search) or sumthing
or u can do it like this if u wana make a skill only for a few sec
abilities = to effect (any abilities are just made up of effects )
effect have a time out and the time out is the behaviors
have an effect set (Set) that can rrun more then 1 effect at the same time
so it can do like
effect time out
effect abilites
effect behaviores ... and so on