then make a new effect as apply behavior (E1)
go to A1 effect - effect and link it to E1
make a new behavior as buff (B1)
go to E1 behavior - behavior and link to to B1
then hrmm i dont know try like
effect - periodic to Acid Spores (Search) or sumthing
or u can do it like this if u wana make a skill only for a few sec
abilities = to effect (any abilities are just made up of effects )
effect have a time out and the time out is the behaviors
have an effect set (Set) that can rrun more then 1 effect at the same time
so it can do like
effect time out
effect abilites
effect behaviores ... and so on
well u got 5 periodic offsets and it doe 100 damage so it would be 5x100 = it would do 100 in 1 shot for 5 shot with a range 1
if u wana make it so it would 100 within 5 periodic then u need to change the damage to 30
.... i gtg help yalater
Caster *Who did(ur actor)
Origin *starting-point (same as Source but this is the ultimate source cant not be take place at anywhere eles even if it been force)
Outer *Where its from (almost the same as source but if..if a unit is a point 1 and his beacon is at point 2. 5m away it would shoot at beacon location not the unit location )
Source *Who
Target * At What
Zergling > Baneling Cocoon > Zergling - Morph Unit (Zergling -> Baneling)
then make a new Cocoon or dupe 1
Zergling > Fast Zergling Cocoon > Zergling - Morph Unit (Zergling -> Fast Zergling)
In
*Zergling - Morph Unit (Zergling -> Fast Zergling)
Ability - Info + (remove Baneling Cocoon) and (Fast Zergling) add Fast Zergling Cocoon
then link the (Fast Zergling Cocoon) to Fast Zergling
with this u need to make a new actor and i think model for the Fast Zergling Cocoon
or
just remove
*Zergling - Morph Unit (Zergling -> Fast Zergling)
Ability - Info + (remove Baneling Cocoon) add (Fast Zergling)
i was playing around to see if i can get it to work but no luck
here are sum of the thing 1 did
im going to name effect 1 as flameball and effect as flame
make a new Effect
link the effect 1 with the effect 2
make a new actors
in Actors under Events - Terms
link this to ....effect 1 or 2 im not sure
right click then add even
(Effect.Flame.Stop At Target)
from here on im not sure how to make the effect 2 to work but the effect should be the 1 that shot out flame at the target point
but this editor is so powerful u can do almost anything ...the only question is HOW
have a look at this it might help u
u wana make rocke/bullet look like a flame/fireball
when u shot it it would seek the evil player
if any unit get near the flame it would damage them
... right ?
well i in Sc2 fire rate is super fast for each bullet hit and burn im not sure if it a good thing
in the other hand if u have the weapon shot out flame and burn like the Hellion then it would be alot better
anyway it late i look it up later and see what i can do about the projectile look like flame lol
0
Main
Unit - Flags tick Turnable ON
0
u can try sumthing like this
not 100 sure
make a new abilities (we call this as A1)
then make a new effect as apply behavior (E1)
go to A1 effect - effect and link it to E1
make a new behavior as buff (B1)
go to E1 behavior - behavior and link to to B1
then hrmm i dont know try like
effect - periodic to Acid Spores (Search) or sumthing
or u can do it like this if u wana make a skill only for a few sec
abilities = to effect (any abilities are just made up of effects )
effect have a time out and the time out is the behaviors
have an effect set (Set) that can rrun more then 1 effect at the same time
so it can do like
effect time out
effect abilites
effect behaviores ... and so on
0
well u got 5 periodic offsets and it doe 100 damage so it would be 5x100 = it would do 100 in 1 shot for 5 shot with a range 1
if u wana make it so it would 100 within 5 periodic then u need to change the damage to 30
.... i gtg help yalater
0
u can try this but i dont know hehhe
u can have Mr.A make his trigger
amd Mr B make the Terrain layout
and Mr C for the unit Data
the main person here is Mr B
as copying terrain and doodad at the same is a no no can not be done.. i think
when ur done Copy Mr A trigger to Mr B
(copy all trigger close the map open Mr B map paste)
do the same for Mr C
copy all edit unit to Mr B map
then giv it back to Mr a so he can link all the point and unit to the trigger
0
i hope i gort this right
Caster *Who did(ur actor)
Origin *starting-point (same as Source but this is the ultimate source cant not be take place at anywhere eles even if it been force)
Outer *Where its from (almost the same as source but if..if a unit is a point 1 and his beacon is at point 2. 5m away it would shoot at beacon location not the unit location )
Source *Who
Target * At What
Unit * At Unit only
Point * At target Point Only
0
i hope.. hope thia ia what ur looking for
0
first u got 1 egg doing 2 job
so to fix this set
Zergling > Baneling Cocoon > Zergling - Morph Unit (Zergling -> Baneling)
then make a new Cocoon or dupe 1
Zergling > Fast Zergling Cocoon > Zergling - Morph Unit (Zergling -> Fast Zergling)
In
*Zergling - Morph Unit (Zergling -> Fast Zergling)
Ability - Info + (remove Baneling Cocoon) and (Fast Zergling) add Fast Zergling Cocoon
then link the (Fast Zergling Cocoon) to Fast Zergling
with this u need to make a new actor and i think model for the Fast Zergling Cocoon
or
just remove
*Zergling - Morph Unit (Zergling -> Fast Zergling)
Ability - Info + (remove Baneling Cocoon) add (Fast Zergling)
0
i was playing around to see if i can get it to work but no luck
here are sum of the thing 1 did
im going to name effect 1 as flameball and effect as flame
make a new Effect
link the effect 1 with the effect 2
make a new actors
in Actors under Events - Terms
link this to ....effect 1 or 2 im not sure
right click then add even
(Effect.Flame.Stop At Target)
from here on im not sure how to make the effect 2 to work but the effect should be the 1 that shot out flame at the target point
but this editor is so powerful u can do almost anything ...the only question is HOW
have a look at this it might help u
0
what.. i dont understand ur question
u wana make rocke/bullet look like a flame/fireball
when u shot it it would seek the evil player
if any unit get near the flame it would damage them
... right ?
well i in Sc2 fire rate is super fast for each bullet hit and burn im not sure if it a good thing
in the other hand if u have the weapon shot out flame and burn like the Hellion then it would be alot better
anyway it late i look it up later and see what i can do about the projectile look like flame lol
0
dupe destructible rock 2x4 horizontal (i tick Actors and models (Destructible Rocks - 2x4 Horizontal)
MAIN
In Actors
u stilll need to change the death of the tree
0
@JeffQ: Go
Im sure there a few way to do this
Under Model
If u wish it to damage player who walk in it then it a diff story
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@Pandaren12: Go
(F7) Unit > Melee > Neutral dupe destructible rock 2x4 horizontal (i tick all to see what happen)
Rename rock to (AA tree) ur trees name Aiur Tree,Big Tree ... whateva
and last but i cant find it is the Death and sum of them i think u dont need to edit but i did it anyway ^_^
Oh 1 more thing im not sure doodad take less (mb,kb) and unit take up more