im a big fan of the 'WoW' style of controls, and ive made them work perfectly. even better than wow IMO. but the model animations just dont fit and inevitably just kill the vibe. its gotta not only be functionally perfect, but look perfect and smooth as well or it just wont do it for me. some models such as reapers, templars, look pretty solid and no complaints as their 'back' and 'straffe' animations work well enough to not kill the 'pride' and hence energy to keep pushing when its the 12th hour of the day on the map.... what to do?!
i know on hive workshop theyre already working with the models, but i havent seen or heard anything about altering the animations. it wouldnt be that hard to manipulate a model and add in a 'back' animation and and 'straffe' left and right. ive been using the 'turn' right and left for the straffe which kinda works, but as ive said, its gotta look pretty. anyone know of any way to work on this aspect?
im currently in the midst of a couple maps, but have a 'base' map with the movement/control system and would like to see it perfected so i an really endulge on a specific map. anyone got ideas or in the same boat? boats n hoes gents, gotta get us some boats n hoes. E out-
im a big fan of the 'WoW' style of controls, and ive made them work perfectly. even better than wow IMO. but the model animations just dont fit and inevitably just kill the vibe. its gotta not only be functionally perfect, but look perfect and smooth as well or it just wont do it for me. some models such as reapers, templars, look pretty solid and no complaints as their 'back' and 'straffe' animations work well enough to not kill the 'pride' and hence energy to keep pushing when its the 12th hour of the day on the map.... what to do?! i know on hive workshop theyre already working with the models, but i havent seen or heard anything about altering the animations. it wouldnt be that hard to manipulate a model and add in a 'back' animation and and 'straffe' left and right. ive been using the 'turn' right and left for the straffe which kinda works, but as ive said, its gotta look pretty. anyone know of any way to work on this aspect?
im currently in the midst of a couple maps, but have a 'base' map with the movement/control system and would like to see it perfected so i an really endulge on a specific map. anyone got ideas or in the same boat? boats n hoes gents, gotta get us some boats n hoes. E out-
Probably not possible until the hive kicks into gear.