Alright I am crossing over from the world editor to starcraft 2 and am liking all the new features a lot, the possibilities are endless. But there are problems cropping up that are slowing down my maps (and my own) progress. The trigger editor is pretty easy, I coded in warcraft 3 so it is nothing new to me. But this damn data editor is destroying me lol. I am trying to learn by doing and experimentation but it is frusterating.
I tried to go in and edit the regeneration rates on the roaches passive ability but I cannot find the value anywhere =/. I checked the button but I didn't find anything there and I cannot find an ability or an effect. Halp?
Identifying the trail of what effects what can be annoying at first, in this case i believe that you're after a behavior, which the research item applys to roaches, i dont know the name of it off hand, but search for roach in the behaviors portion of the data editor should bring it up.
If you want the unit to have natural regeneration, it's under
Unit -> Stats - Life Regeneration Rate
If you want something to apply a regeneration effect (such as a fountain of healing), it's under Behavior (buff type) -> Behavior - Modification+ -> Unit tab -> Vital Regeneration Bonus. You would then have an effect apply this behavior to any unit in range of the healer.
Alright I think I found it, I was looking at this ability because I needed to find a passive ability.
I am trying to create a fiery explosion effect on the back of my unit (a car) whenever it is using nitro. Nitro starts when you hold down shift and stops when you release it. So first I tried to go the world editor route and create a special effect on unit but there is no option for that (that I found) I did find create effect on unit but I wasn't sure how to go about modifying the effect to fit my needs.
So then I thought hey, I can just add a passive ability that adds an effect to its owner/'caster' and then remove it when I need to.
So I guess my question is how would I go about modifying an effect or ability so that it creates a fiery explosion (I have a model in mind) attached to the back of a unit. And the fire either has to have a continuous animation, or we have to have it recreate the fire or effect repeatedly.
Sorry if this is asking to much =/ I only need to ask once though and it will probably knock down many other questions in the process.
No need to edit the effect. What you're looking for is an actor. Try creating a new model type actor that triggers a "create" action on the nitro start, and a "destroy" action on the nitro stop.
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Alright I am crossing over from the world editor to starcraft 2 and am liking all the new features a lot, the possibilities are endless. But there are problems cropping up that are slowing down my maps (and my own) progress. The trigger editor is pretty easy, I coded in warcraft 3 so it is nothing new to me. But this damn data editor is destroying me lol. I am trying to learn by doing and experimentation but it is frusterating.
I tried to go in and edit the regeneration rates on the roaches passive ability but I cannot find the value anywhere =/. I checked the button but I didn't find anything there and I cannot find an ability or an effect. Halp?
@Gringill: Go
Identifying the trail of what effects what can be annoying at first, in this case i believe that you're after a behavior, which the research item applys to roaches, i dont know the name of it off hand, but search for roach in the behaviors portion of the data editor should bring it up.
@Gringill: Go
If you want the unit to have natural regeneration, it's under
Unit -> Stats - Life Regeneration Rate
If you want something to apply a regeneration effect (such as a fountain of healing), it's under Behavior (buff type) -> Behavior - Modification+ -> Unit tab -> Vital Regeneration Bonus. You would then have an effect apply this behavior to any unit in range of the healer.
Happy Hacking
@Atraeus: Go
Alright I think I found it, I was looking at this ability because I needed to find a passive ability.
I am trying to create a fiery explosion effect on the back of my unit (a car) whenever it is using nitro. Nitro starts when you hold down shift and stops when you release it. So first I tried to go the world editor route and create a special effect on unit but there is no option for that (that I found) I did find create effect on unit but I wasn't sure how to go about modifying the effect to fit my needs.
So then I thought hey, I can just add a passive ability that adds an effect to its owner/'caster' and then remove it when I need to.
So I guess my question is how would I go about modifying an effect or ability so that it creates a fiery explosion (I have a model in mind) attached to the back of a unit. And the fire either has to have a continuous animation, or we have to have it recreate the fire or effect repeatedly.
Sorry if this is asking to much =/ I only need to ask once though and it will probably knock down many other questions in the process.
@Gringill: Go
No need to edit the effect. What you're looking for is an actor. Try creating a new model type actor that triggers a "create" action on the nitro start, and a "destroy" action on the nitro stop.