Hi, I made a custom tileset, reloaded the editor, and only 5 / 8 of them work (belshir dark dirt, grass, dark grass, castranar panels, braxis alpha panels, braxis mesh). They work fine.
3 that didn't work - (mar sara sand, korhol urban tile, mar sara dirt). And any others I try won't work. They show up in the terrain tab, but when I try to place them nothing shows up.
1. Import your custom terrain and save so it is now usable.
2. Go to the terrain editor and add each type of terrain to the map (you can apparently only edit the terrain that you place on the map you don't really need each type but will bake easier)
3. Now at the top left of the terrain editor open the Map tab and choose Map Textures,
4. On the top right of Map Textures Press modify.
5. At the top left of the data editor there is a tab called Data type and set it to Terrain Texture.
6. Now on the left where all the textures are right click and choose Add Object.
7. Set your Name and ID and press ok.
8. now find your texture and click it and find the 6 orange buttons on the top of the data editor.
9. Now click the button that says "show table View" or the 2nt one starting from the left.
10. Now on the Right scroll down to the bottom and find Normal Map and texture.
11. Click browse and find your custom texture that will be in the Editor Data section.
NOTE!!! some textures do not include a "normal" texture if it does not just set both Normal map and texture to your custom texture but i am not sure it will react to lighting correctly without normal.
Now that you have added your Texture to the data now to add it to the map.
12. Go back to the tab Data type at the top left and set it to Terrain Texture sets.
13. Now on the left box click the type of map that you used for example if you chose Korhal(Urban) you would click on Korhal(Urban)
14. Assuming that you did not unclick "Show table View" scroll to the bottom on the right.
15. Now on the Right of the box that Says "terrain textures click on a terrain that you will not use in the map and delete it to make space for your custom texture.
16. Now on the Left of the Terrain Textures box find your texture and add it to the right.
17. Next go back to Map Textures (the window opened in step 3)
18. Now click the terrain box on the right that you had removed from the data editor and add your custom texture, press ok and accept the undo information will be deleted box.
19. Now you should be able to go to the terrain layer in the terrain editor and use your terrain.
20. Enjoy! (tell me if it worked out)
then use steps 8-9 (just find the orange buttons ignore the first part) read the notice and then steps 12-20 n see if that works for u except of the custom terrain just choose the texture you want tell me if that works for ya =D
I turned Belshir into a custom tileset with
Braxis plate / mesh
Castanar Plates
Mar sara Sand
Belshir light grass
Belshir dark dirt
Korhal brick
Char rock
Mar sar natural cliff
braxxis man made cliff
belshir org / manmade cliff
It all works.. then I copy paste in the cliff from my other map and then the korhol and char don't work any more.
NM, if I paste onto it it will let me place more. lol
Hi, I made a custom tileset, reloaded the editor, and only 5 / 8 of them work (belshir dark dirt, grass, dark grass, castranar panels, braxis alpha panels, braxis mesh). They work fine.
3 that didn't work - (mar sara sand, korhol urban tile, mar sara dirt). And any others I try won't work. They show up in the terrain tab, but when I try to place them nothing shows up.
How to use your Imported Custom terrain.
1. Import your custom terrain and save so it is now usable.
2. Go to the terrain editor and add each type of terrain to the map (you can apparently only edit the terrain that you place on the map you don't really need each type but will bake easier)
3. Now at the top left of the terrain editor open the Map tab and choose Map Textures,
4. On the top right of Map Textures Press modify.
5. At the top left of the data editor there is a tab called Data type and set it to Terrain Texture.
6. Now on the left where all the textures are right click and choose Add Object.
7. Set your Name and ID and press ok.
8. now find your texture and click it and find the 6 orange buttons on the top of the data editor.
9. Now click the button that says "show table View" or the 2nt one starting from the left.
10. Now on the Right scroll down to the bottom and find Normal Map and texture.
11. Click browse and find your custom texture that will be in the Editor Data section.
NOTE!!! some textures do not include a "normal" texture if it does not just set both Normal map and texture to your custom texture but i am not sure it will react to lighting correctly without normal.
Now that you have added your Texture to the data now to add it to the map.
12. Go back to the tab Data type at the top left and set it to Terrain Texture sets.
13. Now on the left box click the type of map that you used for example if you chose Korhal(Urban) you would click on Korhal(Urban)
14. Assuming that you did not unclick "Show table View" scroll to the bottom on the right.
15. Now on the Right of the box that Says "terrain textures click on a terrain that you will not use in the map and delete it to make space for your custom texture.
16. Now on the Left of the Terrain Textures box find your texture and add it to the right.
17. Next go back to Map Textures (the window opened in step 3)
18. Now click the terrain box on the right that you had removed from the data editor and add your custom texture, press ok and accept the undo information will be deleted box.
19. Now you should be able to go to the terrain layer in the terrain editor and use your terrain.
20. Enjoy! (tell me if it worked out)
@joecab: Go
Thanks but I'm not importing custom textures. Just using different textures from different texture sets in the same texture set on my map.
@Bags: Go
then use steps 8-9 (just find the orange buttons ignore the first part) read the notice and then steps 12-20 n see if that works for u except of the custom terrain just choose the texture you want tell me if that works for ya =D
@joecab: Go
I turned Belshir into a custom tileset with Braxis plate / mesh Castanar Plates Mar sara Sand Belshir light grass Belshir dark dirt Korhal brick Char rock
Mar sar natural cliff braxxis man made cliff belshir org / manmade cliff
It all works.. then I copy paste in the cliff from my other map and then the korhol and char don't work any more.
NM, if I paste onto it it will let me place more. lol
Thanks for your time. :)
@Bags: Go
alright man glad 2 help