For some reason when I am importing some .dds files for use in Custom UI, they are appearing in game as just a light blue box.
They display fine in the previews in the Galaxy Editor, however for some reason they don't in game. This doesn't affect all the .dds files I am importing.
Does anyone have any thoughts on what the problem might be?
Well, I have been having issues with imported textures, especially if they're supposed to be attached to a model. However, I had no problem with creating a dialog item out of a .tga and having it show up as requested in game. Keep in mind by 'in game' I mean test mode. As I'm using my brother's copy I'm not actually authorized to play on bnet and kill his bad boy reputation.
I'm just importing them into the GE on a map I created. I've yet to see much talk about creating a Mod, or even how to do it, so I figured that people were just using the words mod and map interchangeably (which I've seen done way too many times). My bad for assuming such a thing .
I just want to add an extra info : For photoshop users with Nvidia plugin for dds. Choose the compression format :
" DXT5 ARGB 8 bpp | interpolated alpha "
It will work fine. That's all.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For some reason when I am importing some .dds files for use in Custom UI, they are appearing in game as just a light blue box.
They display fine in the previews in the Galaxy Editor, however for some reason they don't in game. This doesn't affect all the .dds files I am importing.
Does anyone have any thoughts on what the problem might be?
Did you figure this out? Having the same problem here.
Tried moving the imports to the Assets\Textures location, didn't seem to help unfortunately :(.
They appear fine in the editor just not in game. Any ideas? I'm using them as button icons.
DDS is just a container format which supports various compression levels so it's possible you're using a compression level that isn't supported.
Even if it works in the editor?
Okay I'll try them as TGA instead, is TGA a flat format?
Okay I've tried TGA, using The Compressor and converting to DDS as well, nothing seems to work.
They show fine in the galaxy editor but not in game, what am I doing wrong?
Has anyone seen a tutorial for this?
This is driving me insane!
I've tried this:
Still not working, I'm using DXT5 compression as well.
I wonder is it a problem because I'm importing into a mod and not a map?
Okay looks like that is the issue... The files I import into the mod are not showing up in the map using the mod as a dependency, perhaps it is a bug.
@KratsAU: Go
Let me play around with some files a bit.
Thanks, I got the exactly same files working fine directly in a map, so there is no issue with the file format that I am using.
It just seems that the imported files from the mod are not available in the map. If you could confirm this that would be great.
Well, I have been having issues with imported textures, especially if they're supposed to be attached to a model. However, I had no problem with creating a dialog item out of a .tga and having it show up as requested in game. Keep in mind by 'in game' I mean test mode. As I'm using my brother's copy I'm not actually authorized to play on bnet and kill his bad boy reputation.
Are you importing them into a map or a mod though?
Sorry, was helping someone figure out a trigger.
I'm just importing them into the GE on a map I created. I've yet to see much talk about creating a Mod, or even how to do it, so I figured that people were just using the words mod and map interchangeably (which I've seen done way too many times). My bad for assuming such a thing .
Yeah no worries, works fine on a map for me, not working with the mod ;(
I just want to add an extra info : For photoshop users with Nvidia plugin for dds. Choose the compression format : " DXT5 ARGB 8 bpp | interpolated alpha " It will work fine. That's all.