The issue here is that I'm trying to remove specific actors and the doodad entirely from the map, however, I can't seem to be able to do that via triggers. Anyone able to help?
Some more information regarding what I'm trying to do.
I'm massing actors all across the map (4096) and saving them to a actor variable with two array indexes. An example of this would be:
Actor[x][y], x = horizontal and y = vertical and I'm storing them systematically.
I'm using a custom model for the actor but it doesn't seem to make a difference. I've tested with other actors but none worked.
The issue here is that I'm trying to remove specific actors and the doodad entirely from the map, however, I can't seem to be able to do that via triggers. Anyone able to help?
Some more information regarding what I'm trying to do.
I'm massing actors all across the map (4096) and saving them to a actor variable with two array indexes. An example of this would be: Actor[x][y], x = horizontal and y = vertical and I'm storing them systematically.
I'm using a custom model for the actor but it doesn't seem to make a difference. I've tested with other actors but none worked.
Did you try sending an actor message "Destroy"?
Okay. It seems like there is an issue with my system that should delete these actors. Thanks a lot for helping me figuring that out.