Hey guys I'm currently making a sort of hero select thing where u put ur probe into a space and then the hero is spawned at an area (its a primitive way to select heroes but i think its the most simplest rather than learning how to do it in a UI
Basically, it seems my trigger spawns a neutral version of each hero right off the bat in te spot that the heros spawn in...
so i start the match and all three selectable heroes are there, then i pick my own here and then there are likr 4 heroes, only 1 of which i can control. (the rest are neutral)
my trigger is basically saying if any unit enters the region, it is killed and then a new unit is created at a point in the map, with the camera panning over there. The spot where the unit is created is already populated with a neutral version of each hero tho an di dont know what is spawning them.
EDIT: Oh I see, i had beacons inside the regions that count as 'units' so they disappear and spawn teir own neutral heroes... How do i bypass that? The beacons are there to tell ppl where to move their probes but they're spawning their own heroes... any way to make exceptions to the trigger or to make beacons not count as units?
Hey guys I'm currently making a sort of hero select thing where u put ur probe into a space and then the hero is spawned at an area (its a primitive way to select heroes but i think its the most simplest rather than learning how to do it in a UI
Basically, it seems my trigger spawns a neutral version of each hero right off the bat in te spot that the heros spawn in...
so i start the match and all three selectable heroes are there, then i pick my own here and then there are likr 4 heroes, only 1 of which i can control. (the rest are neutral)
my trigger is basically saying if any unit enters the region, it is killed and then a new unit is created at a point in the map, with the camera panning over there. The spot where the unit is created is already populated with a neutral version of each hero tho an di dont know what is spawning them.
EDIT: Oh I see, i had beacons inside the regions that count as 'units' so they disappear and spawn teir own neutral heroes... How do i bypass that? The beacons are there to tell ppl where to move their probes but they're spawning their own heroes... any way to make exceptions to the trigger or to make beacons not count as units?
since you're using triggers:
condition - Triggering player != neutral player (0 probably)