Hi guys. Haven't been here for a while, but I know I can count on you for anything :)
My map Merchants RPG is starting to get popular again after my recent update.
Problem is, my full house bug still exists and because Blizz auto starts a map with a full house (no way to stop it, and no way to kick the last player) everyone crashes before they can play.
This has existed ever since my first release and its very irritating and very hard to find the source of the error.
Here are all the details I can give you:
With a house that is almost full (just missing a single player) the map starts fine with no error messages or loading issues (great!)
With a full house the map loads and stops loading about half way (the loading bar) could be different for others, but this is where it stops for me.
Things I have tried:
-Reducing the amount of maximum players (did nothing, when it filled up to max, even though less players in total, it still freezes)
-Adding a AI to take the last spot (does nothing as above)
-Remove all map initialization triggers (set all to start with a game time trigger instead, still fails to load)
Im really at a loss, im here because I'm hoping you guys can throw out some suggestions. My map popularity is going to go right back down if people cant play a full house.
I know you wont like this, but the only way anyone is going to be able to help you debug is to actually post your map, Weather it be Pvt. Message, or On the forum. Either wait it would be pointless for anyone to Steal it.
The only other Alternative is to Screen shot Every part of every trigger/ Action in the triggers, in your map and Upload them.
The thing is, I don't think it can be a trigger. None of my triggers fire off at map initialization, therefore its not pre-loading anything and hasn't tried any of the triggers. If it were a trigger it would shut out our game after we all loaded (am i right?). Imported are a few icons, a short song, and a loading screen, so It cant be any of these.
Just to be sure it's not trigger -> erase all triggers and then test map in full house. After we're 100% sure it's not triggers we can safely explore other options.
So i filled the game with bots, then I loaded it so make sure its a full house bug. It was
Then i GUTTED IT, all triggers gone. NOT FIXED
THEN I GUTTED IT: All variants gone: NOT FIXED
THEN I GUTTED IT! All attributes and custom images and imports gone!: NO FIX!
THEN I GUTTED OTHER SHIT!. Took out ALL the points in my map: WORKED!
This meant that there was a problem with a point in the map. Tried some points, found it. Had to do with player start locations. Not sure what it was, but i deleted all of them and then tested the map online with a full house, WORKED.
Hi guys. Haven't been here for a while, but I know I can count on you for anything :)
My map Merchants RPG is starting to get popular again after my recent update.
Problem is, my full house bug still exists and because Blizz auto starts a map with a full house (no way to stop it, and no way to kick the last player) everyone crashes before they can play.
This has existed ever since my first release and its very irritating and very hard to find the source of the error.
Here are all the details I can give you:
With a house that is almost full (just missing a single player) the map starts fine with no error messages or loading issues (great!) With a full house the map loads and stops loading about half way (the loading bar) could be different for others, but this is where it stops for me.
Things I have tried:
-Reducing the amount of maximum players (did nothing, when it filled up to max, even though less players in total, it still freezes) -Adding a AI to take the last spot (does nothing as above) -Remove all map initialization triggers (set all to start with a game time trigger instead, still fails to load)
Im really at a loss, im here because I'm hoping you guys can throw out some suggestions. My map popularity is going to go right back down if people cant play a full house.
Suggestions? Ideas? Thank you
-ViG
I know you wont like this, but the only way anyone is going to be able to help you debug is to actually post your map, Weather it be Pvt. Message, or On the forum. Either wait it would be pointless for anyone to Steal it.
The only other Alternative is to Screen shot Every part of every trigger/ Action in the triggers, in your map and Upload them.
I think it has to do with variants maybe. What if i post pictures of all my variants and stuff? I'll try that.
I really, REALLY don't want to post my map. Nor will I. I posted a previous map and it was hijacked in a month. Not worth it.
Let me know if you guys see anything fishy here.
@ViG01: Go
Variants seem fine to me, What all have you imported, and what all triggers do you have that fire off in the first 5 minutes of the game?
Pictures please.
The thing is, I don't think it can be a trigger. None of my triggers fire off at map initialization, therefore its not pre-loading anything and hasn't tried any of the triggers. If it were a trigger it would shut out our game after we all loaded (am i right?). Imported are a few icons, a short song, and a loading screen, so It cant be any of these.
Any other ideas?
@ViG01: Go
Just to be sure it's not trigger -> erase all triggers and then test map in full house. After we're 100% sure it's not triggers we can safely explore other options.
FIXED IT!
So i filled the game with bots, then I loaded it so make sure its a full house bug. It was
Then i GUTTED IT, all triggers gone. NOT FIXED THEN I GUTTED IT: All variants gone: NOT FIXED THEN I GUTTED IT! All attributes and custom images and imports gone!: NO FIX! THEN I GUTTED OTHER SHIT!. Took out ALL the points in my map: WORKED!
This meant that there was a problem with a point in the map. Tried some points, found it. Had to do with player start locations. Not sure what it was, but i deleted all of them and then tested the map online with a full house, WORKED.
Common sense fix that you guys let me to, thanks.
Maybe one of the player state locations was in a place that was considered invalid by the game and when that player was filled it would cause a crash.