As I mentioned in the title, I am having a problem with units attacking the edge of the model instead of the unit itself.
To clarify I am using the unit WreckedBattlecruiserHeliosFinal (Unnamed) from the campaign dependencies. What is happening is that all other units attack the very edge of the model, to be exact the very beginning of the crash trail. I would like for them to attack the ship if possible since one of the conditions on my map is that if the ship dies you lose the game, and having units attack the trail instead of the ship and damaging it doesn't seem quite realistic.
Any ideas anyone has to change this will be greatly appreciated.
Yeah I considered that after I posted, make a unit up that has no model and simply put it in in the trigger instead of the helios.
Problem that I have then is that without an actor I get the circle of shame (no model present), so as a work around now I have just made an actor and given it a model and shrunk the hell outta it so it is hidden below the ship. I had to attach a footprint to it as well so that the melle units would not run inside the ship and be hidden while still attacking it.
Its the closest I can get to making it look like the ship itself is being attacked.
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As I mentioned in the title, I am having a problem with units attacking the edge of the model instead of the unit itself.
To clarify I am using the unit WreckedBattlecruiserHeliosFinal (Unnamed) from the campaign dependencies. What is happening is that all other units attack the very edge of the model, to be exact the very beginning of the crash trail. I would like for them to attack the ship if possible since one of the conditions on my map is that if the ship dies you lose the game, and having units attack the trail instead of the ship and damaging it doesn't seem quite realistic.
Any ideas anyone has to change this will be greatly appreciated.
@fosere: Go
I would look at simply using a unit with no actor for units to attack instead of the battleship, and just have the battleship be a model.
@scmapcritic: Go
Yeah I considered that after I posted, make a unit up that has no model and simply put it in in the trigger instead of the helios.
Problem that I have then is that without an actor I get the circle of shame (no model present), so as a work around now I have just made an actor and given it a model and shrunk the hell outta it so it is hidden below the ship. I had to attach a footprint to it as well so that the melle units would not run inside the ship and be hidden while still attacking it. Its the closest I can get to making it look like the ship itself is being attacked.