Hello, friends! I am trying to make a horror/survival co-op map. Of course, one of the most important things is getting the lighting just right. I'm wondering if anyone has any tips for me. I've been playing with fog, sight radius, and lighting, but nothing is quite right. I am looking for advice so that I'm not just blindly fiddling with sliders and tickers.
I am looking to create an environment where I can play a lot with light and shadow. I do not want the players to see what's very far ahead of them, but at the same time I don't want the players completely lost in black abyss. Players have to be able to see their characters, but at the same time it has to have a very 'dark' feel to the environment!
Oh, also. Is there a way to disable exploration? So that explored areas return to black mask?
I have seen some maps where the explored areas are hidden again using triggers (very annoying) as for the creating or angular vision, I have not played with that but an easy way can be done using attachments with los or dummy units being created
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello, friends! I am trying to make a horror/survival co-op map. Of course, one of the most important things is getting the lighting just right. I'm wondering if anyone has any tips for me. I've been playing with fog, sight radius, and lighting, but nothing is quite right. I am looking for advice so that I'm not just blindly fiddling with sliders and tickers.
I am looking to create an environment where I can play a lot with light and shadow. I do not want the players to see what's very far ahead of them, but at the same time I don't want the players completely lost in black abyss. Players have to be able to see their characters, but at the same time it has to have a very 'dark' feel to the environment!
Oh, also. Is there a way to disable exploration? So that explored areas return to black mask?
I doubt any map will be scary if you use the standard SC2 overhead camera view.
I wanted to make a Doom 3 rip-off, featuring a WASD movement system and lots of darkness.
Here's the result so far:
http://forums.sc2mapster.com/general/general-chat/14255-question-about-my-project/#p1
Anyway, I played around a lot with Lightning. (ctrl+shift+F10)
You could probably restrict the camera for the players to certain areas (to disable exploration.)
I have seen some maps where the explored areas are hidden again using triggers (very annoying) as for the creating or angular vision, I have not played with that but an easy way can be done using attachments with los or dummy units being created
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg