I made a Remove-Behavior Effect to remove a Behavior-Buff. I tried making an Effect-Target Ability with this Effect and when the unit casts this ability I get "Error" any thoughts? Thanks
Looking at the Remove Behavior effect I would have expected it to be pretty simple. When you say "Error" do you mean it crashes the game, or it buzzes you and prints out a red message saying "Error"?
Make sure that you are trying to remove the correct behavior. One time had 2 effects with similar names and accidentally assigned the wrong one took me a bit to figure out it out.
I tried creating a remove buff effect/ability and I get buzzed as well. When I swapped in a different effect for the ability and it starts to work. I have tried playing with a number of the fields for the Remove Behavior and nothing seems to work for me. It seems that despite being included in the editor, it doesn't seem to be working.
There's a workaround if you happened to run into the cases where it doesn't work: instead of removing a behaviour, put a remove validator in the behaviour and then make your effect make the target meet the criteria for it.
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I made a Remove-Behavior Effect to remove a Behavior-Buff. I tried making an Effect-Target Ability with this Effect and when the unit casts this ability I get "Error" any thoughts? Thanks
Looking at the Remove Behavior effect I would have expected it to be pretty simple. When you say "Error" do you mean it crashes the game, or it buzzes you and prints out a red message saying "Error"?
Make sure that you are trying to remove the correct behavior. One time had 2 effects with similar names and accidentally assigned the wrong one took me a bit to figure out it out.
@SirLyrrad: Go
Error *buzzz* - When I click or use hotkey for the ability (doesn't even give a cross hair for a target).
So It doesn't even get to the point of trying to remove a behavior, as the ability is an "Effect - Target".
I tried creating a remove buff effect/ability and I get buzzed as well. When I swapped in a different effect for the ability and it starts to work. I have tried playing with a number of the fields for the Remove Behavior and nothing seems to work for me. It seems that despite being included in the editor, it doesn't seem to be working.
...worked for me. :P
There's a workaround if you happened to run into the cases where it doesn't work: instead of removing a behaviour, put a remove validator in the behaviour and then make your effect make the target meet the criteria for it.