Events
Game - Map initialization
Unit - Any Unit dies
Local Variables
Conditions
(Unit type of (Triggering unit)) == TYPE
Actions
Game - End game in Defeat for player (Triggering player) (Show dialogs, Show score screen)
anyways i found a much ezer way to do this lol, its under unit flags tick prevent reveal and defeat. use normal melee rules lol
anyways look for the map on BNET called Kaotic Arena i really wanna get this thing popular for ppl to play cuz its not very fun with 2 ppl lol i wanna test it with a full set of 4 ppl.
anyways feel free to add me to buddy on BNET add me by email "[email protected]" or IGN "Goku" Code "934"
im always looking for some to helpers to help perfect this map
Uhm, don't know if I understood you right. Are you asking how to get it?
add Condition, click Comparison, double click Value 1. From Functions, select Unit type of Unit, leave it Triggering Unit, double click Value 2 on Comparison, select Values, find Mercenary compound
im lleaving my game afk for invites, so add me and ill accept when i get back. yes i play ENUS servers again email is [email protected] or IGN - Goku : Code 934
feel free to add me on msn just leave a msg on who u are.
theres the screens of the script and error in game, the error ALWAYS happen randomly on 4th player
player 1 = being me
player 2-4 enemies
In the leaderboard action you've put "killing (Player 4) + 1," which means that the leaderboard will try to change Player 5s row to something, but since Player 5 is outside of the index it will overflow.
i have no idea what it did but was said in the screens.
if someone is good at triggers u think someone can help me make a simple kill based leader board thats able to handle 1000+ killed at once by 12 dif players.
i tried using arrays upto 8000 nothing worked for that.
also i have a question about mercs, some spawn using rocket drop in effect, how can i appl y that effect to any unit that spawns. when i set the summon effect for it, it shows up blank.
i spent days and days and nothing works....
i need a trigger for when owner of the merc compound dies the player looses the game. when i use the default melee it says revealing the whole game..
if anyone can help PLS help me. add me on msn if need [email protected]
the merc sitn pre spawned on the map, its made from start location so ppl have a random starting spot.
thx
@evil0z: Go
If Unit Dies
Triggering unit = merc compound owned by player "#"
Actions: Defeat Player "#"
Sry i dont know the exact syntax's offhand, but that should do it.
Events
Game - Map initialization
Unit - Any Unit dies
Local Variables
Conditions
(Unit type of (Triggering unit)) == TYPE
Actions
Game - End game in Defeat for player (Triggering player) (Show dialogs, Show score screen)
should be something like this...
thanks guy for the help
anyways i found a much ezer way to do this lol, its under unit flags tick prevent reveal and defeat. use normal melee rules lol
anyways look for the map on BNET called Kaotic Arena i really wanna get this thing popular for ppl to play cuz its not very fun with 2 ppl lol i wanna test it with a full set of 4 ppl.
anyways feel free to add me to buddy on BNET add me by email "[email protected]" or IGN "Goku" Code "934" im always looking for some to helpers to help perfect this map
Uhm, don't know if I understood you right. Are you asking how to get it?
add Condition, click Comparison, double click Value 1. From Functions, select Unit type of Unit, leave it Triggering Unit, double click Value 2 on Comparison, select Values, find Mercenary compound
Hope I understood you right :P
yep i got it before i saw the post dunno if u saw the edit in time, i have one last bug tho i dunno how it happened
on BNET when i start the map all the cameras start in the lower left corner instead of on the unit. how do i fix this.
also im on right now if anyone wants to test it with me.
ill be very happy to anyone helping. also any helpers will have credits added...
If you are on EU server i can :), so PM me
im lleaving my game afk for invites, so add me and ill accept when i get back. yes i play ENUS servers again email is [email protected] or IGN - Goku : Code 934
feel free to add me on msn just leave a msg on who u are.
ok im having a new issue, with my leader board i keep getting array out of index errors and stack overflow errors
http://img340.imageshack.us/img340/8716/image1olo.jpg http://img525.imageshack.us/img525/7756/screenshot2010080910450.jpg
theres the screens of the script and error in game, the error ALWAYS happen randomly on 4th player
player 1 = being me
player 2-4 enemies
In the leaderboard action you've put "killing (Player 4) + 1," which means that the leaderboard will try to change Player 5s row to something, but since Player 5 is outside of the index it will overflow.
i have no idea what it did but was said in the screens.
if someone is good at triggers u think someone can help me make a simple kill based leader board thats able to handle 1000+ killed at once by 12 dif players.
@evil0z: Go
Change Array to the number of players you have, including hostile and neutral AI.
i tried using arrays upto 8000 nothing worked for that. also i have a question about mercs, some spawn using rocket drop in effect, how can i appl y that effect to any unit that spawns. when i set the summon effect for it, it shows up blank.