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  • Resinated
  • Registered User
  • Member for 10 years, 5 months, and 21 days
    Last active Mon, Sep, 5 2011 00:55:50
  • 0 Followers
  • 66 Total Posts
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    Sep 4, 2011
    Resinated posted a message on Duped units with Morph Upgrades

    im confused on this lol

    Posted in: Data
  • View Resinated's Profile

    0

    Sep 4, 2011
    Resinated posted a message on Duped units with Morph Upgrades

    how do i fix this issue when a unit uses his morph upgrade to change into a stronger all 7 upgrades work but the last one creates like a duped unit so you see 2 units. how do i fix this? pretty much i need help finding a proper way to remove the before unit and only show the after unit.

    Posted in: Data
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    0

    Sep 2, 2011
    Resinated posted a message on Replacing Unit and Death Animation

    sorry for the bump but does anyone how to update the fog when a unit is replaced while in the FOG

    Posted in: Miscellaneous Development
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    Aug 31, 2011
    Resinated posted a message on Kill (unit) triggering Unit dies Event

    its for mineralz i dunno if uve played that map or not best way i can say what i wanna do.

    Posted in: Triggers
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    0

    Aug 31, 2011
    Resinated posted a message on Kill (unit) triggering Unit dies Event

    if i use remove unit it looks tacky cuz the units just vanish and not die

    Posted in: Triggers
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    0

    Aug 31, 2011
    Resinated posted a message on Kill (unit) triggering Unit dies Event

    its a zombie map and ppl make money and exp off kills during the night, but i have a trigger that i want to make all the zombie die on day break without giving the players exp and money for the kills they arent killing.

    and i have an endless night mode that needs zombies to die on at the end of every night

    right now i have it flagged of its day or not. but it comes back to endless nights issue.

    as fas as i know its a bad bug in the editor, due to the fact that the kill (picked unit) triggers it when in fact it shouldnt cuz no player killed it.

    Posted in: Triggers
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    0

    Aug 31, 2011
    Resinated posted a message on Kill (unit) triggering Unit dies Event

    when i use this (dunno how to make code tags here) i wanna know how to make the Kill Unit NOT trigger the unit dies

    Quote:

    Unit Group - Pick each unit in Zergs and do (Actions) Actions Unit - Kill (Picked unit)

    its triggering my Gain XP trigger

    Quote:

    Events Unit - Any Unit dies Local Variables Conditions (Triggering player) == 15 (Killing player) != 0 (Killing player) != 15 Day == false Actions more triggers

    Posted in: Triggers
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    0

    Mar 27, 2011
    Resinated posted a message on Unit Kill Rank Limit? Death Haven bug...

    im having a weird bug, to go from rank 1 to rank 2 reqs min 100 kills, my unit passes 100 kills doesnt get anything

    Posted in: Data
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    0

    Sep 4, 2010
    Resinated posted a message on Camera - Disable Middle Mouse

    its a bug to be fixed by blizzard later. right now the editor very poor support for FPS just wait a few patches see what they make.

    Posted in: Triggers
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    0

    Sep 4, 2010
    Resinated posted a message on Third Person Shooter (TPS) engine - Download if you need one

    this engine doesnt work for use. all the triggers come blank and broken

    Posted in: Triggers
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    0

    Aug 30, 2010
    Resinated posted a message on Custom Live Tournament: Nexus Wars

    aww man only money i was hoping for some girls XD

    Posted in: General Chat
  • View Resinated's Profile

    0

    Aug 29, 2010
    Resinated posted a message on The Map Testers List

    i can help test maps if i can get ppl to help me test my maps. feel free to add now, im giving permission to do so.

    Goku 934

    if im busy, im busy working or playing with friends.

    the help im looking for is pro trigger debuggers.

    also my main play times are from 6pm to 3am

    also search for Kaotic Arena help get it top its playable without me there.

    Posted in: Miscellaneous Development
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    0

    Aug 22, 2010
    Resinated posted a message on [HELP] need a pro silent hill layout

    the map coded wise is complete im now seeking a way to do a map layout that looks somewhat like silent hill theme, if someone can do a day and night system where the spawns only appear at night that would be EPIC also make it so night time has no vision. here is the map feel free to do w/e with it.

    if anyone wants to team up with me on this map feel free to add me in msn - evil0z@hotmail.com leave a msg on who u are.

    Posted in: Miscellaneous Development
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    Aug 21, 2010
    Resinated posted a message on [Map] Very adv trigger map file from storymode

    oh didnt know lol but yea its so dam adv LOL alot of ppl can learn these triggers from these maps. what i wanna know is how constants are used.

    Posted in: Galaxy Scripting
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    0

    Aug 21, 2010
    Resinated posted a message on [Map] Very adv trigger map file from storymode

    http://filebeam.com/01a943f8e2725f05676c3681d2544535

    its legit and 100% clean. its 8 megs too.

    enjoy. its a SM rip btw

    Posted in: Galaxy Scripting
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