The game is not recognizing that the player has left the game. Therefore, the event “Player any player has left the game with any” will not call the trigger if a player decides to leave the game. I’ve reported that to blizzard, but they didn’t answer.
Damn I was hoping it would be working. I was pushing this one along with item events in phase 1... well we got item events. Right now in Infection I'm checking all players' status at the beginning, and then every 6 seconds i check all players' statuses again and remove their stuff if it changed.
The game is not recognizing that the player has left the game. Therefore, the event “Player any player has left the game with any” will not call the trigger if a player decides to leave the game. I’ve reported that to blizzard, but they didn’t answer.
This is STILL not fixed? Jesus.
Fuck yea Blizzard, "when it's done".
Back on topic: Guess for now we have to use peroidic triggers to check for the players' status as a workaround.
@s3rius: Go
How long has it been broken? I'm pretty sure I had it working in phase 2 of the beta in my map.
Damn I was hoping it would be working. I was pushing this one along with item events in phase 1... well we got item events. Right now in Infection I'm checking all players' status at the beginning, and then every 6 seconds i check all players' statuses again and remove their stuff if it changed.
Sucks :/
its still not working for me...