I am wondering if there is some sort of restriction on editing a Blizzard melee map and republishing it.
I have a map that I worked where multiple players control a single base, for kind of a team based 1v1.
The problem is that my map seems to become corrupted.
This has happened with two totally distinct map files*
After saving and reopening the map:
On one, Game Variant information reset on one of them
On the other, Game Variant information was empty except for the one mode I had set up, and that mode's name was an empty string
Player properties reset to default on both
Game attributes cleared on both
Triggers all cleared and left with just standard melee initialization trigger on both
Map info all reset to default on both
My process for making these two different maps was this
File->Open->Battle.net tab->Blizzard
Select Shakuras Plataeu and open it
File->Save As->"MyMapName"
Make all modifications (triggers, map info, game attributes, game variants, player properties, etc), saving constantly
Publish to Battle.net
After the first map was "eaten", I could not download since I had published it as Locked.
The second attempt I made the map from scratch again, and even did an extra backup Save As->"MyMapNameBackup" before publishing.
The really weird thing is the published version has the proper "Map Info" but the one I saved locally and re-opened was reset.
However the published one auto-starts with 4 people in a 12 player lobby, and will only run with 100% default melee settings, no triggers.
At this point I'm very confused and wondering if there is just something I don't know about modifying Blizzard maps.
I assume official maps have some sort of hidden flag to identify them when they're being uploaded. This is probably why, when you upload your map and test it, the default settings of the map are back. I also assume the editor is capable of recognizing these maps, which explains why you can't load your map again without losing a few, or all, parts.
Did you keep any of the default Melee triggers (or even used them in one of your own triggers)?
Did you try to copy-paste the terrain+doodads from the original map to a new one, to see if the problem remains when you upload it?
Just wanted to say that I believe the reason for the map corruption was having a Game Attribute with the name "Team". Saving the map with this game attribute would wipe out everything, triggers, game variants, etc.
This was a big issue for me when I started out. I opened battle net's blistering sands. Added some triggers for a simple AI. Came back the next day- poof. Bye-bye hours of work. I DID save it. Others have reported this issue also.
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I am wondering if there is some sort of restriction on editing a Blizzard melee map and republishing it.
I have a map that I worked where multiple players control a single base, for kind of a team based 1v1.
The problem is that my map seems to become corrupted.
My process for making these two different maps was this
After the first map was "eaten", I could not download since I had published it as Locked. The second attempt I made the map from scratch again, and even did an extra backup Save As->"MyMapNameBackup" before publishing.
The really weird thing is the published version has the proper "Map Info" but the one I saved locally and re-opened was reset. However the published one auto-starts with 4 people in a 12 player lobby, and will only run with 100% default melee settings, no triggers.
At this point I'm very confused and wondering if there is just something I don't know about modifying Blizzard maps.
I assume official maps have some sort of hidden flag to identify them when they're being uploaded. This is probably why, when you upload your map and test it, the default settings of the map are back. I also assume the editor is capable of recognizing these maps, which explains why you can't load your map again without losing a few, or all, parts.
Did you keep any of the default Melee triggers (or even used them in one of your own triggers)? Did you try to copy-paste the terrain+doodads from the original map to a new one, to see if the problem remains when you upload it?
Just wanted to say that I believe the reason for the map corruption was having a Game Attribute with the name "Team". Saving the map with this game attribute would wipe out everything, triggers, game variants, etc.
Don't do it!
This was a big issue for me when I started out. I opened battle net's blistering sands. Added some triggers for a simple AI. Came back the next day- poof. Bye-bye hours of work. I DID save it. Others have reported this issue also.