The Event "Unit Is Selected" has a field so that it should only activate when a particular unit is selected, however, it will activate for Any Unit no matter what. In the below example, the trigger activates when any unit is selected, not just the Example_Unit.
if its not working then just set the action to "Any unit is selected by Any Player" and make a condition for it "Triggering Unit = Example_Unit"
Yes, this is the work-around, however, it still increases lag due to checking every time a unit is selected. It would help on lag if this event was fixed to trigger only when it's supposed to.
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The Event "Unit Is Selected" has a field so that it should only activate when a particular unit is selected, however, it will activate for Any Unit no matter what. In the below example, the trigger activates when any unit is selected, not just the Example_Unit.
Steps to reproduce:
@Azkit: Go
if its not working then just set the action to "Any unit is selected by Any Player" and make a condition for it "Triggering Unit = Example_Unit"
I yust made that. Use (triggering) unit is selected by Any Player and condition Triggering Unit = Example_Unit.
Also “Unit is Clicked” doesnt working for me.
Yes, this is the work-around, however, it still increases lag due to checking every time a unit is selected. It would help on lag if this event was fixed to trigger only when it's supposed to.