As the title suggests, if Blizzard updates or implements a new commander, this will break/overwrite certain data such as abilities or upgrades on certain units or structures.
I'am thinking is there any possibility to prevent this from happening so that I will not have to constantly update or reset the said units' or structures' abilities?
Thanks, I think it makes sense now. So, whenever I make a new unit, actor, effect or upgrade, it will overwrite the Blizzard dependency mod. Am I right?
Hi, a quick question here,
As the title suggests, if Blizzard updates or implements a new commander, this will break/overwrite certain data such as abilities or upgrades on certain units or structures.
I'am thinking is there any possibility to prevent this from happening so that I will not have to constantly update or reset the said units' or structures' abilities?
Do not dupe and make new structures?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Only changes made to duped units will overwrite the mod. Completely independent stuff will be part of the map and not the mod so will be unaffected.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg