Hi. I was making a effect of attacking multiple enemies. I created a search area effect. And I have a damage effect and a launch missiles effect. I want to connect them in order to attack.
So what I want is
Weapon -> Attack (set) // Just a set of 'Attack(Search Area)' and 'Attack Ally(Search Area)'
ㄴ Effect -> Attack(Search Area)
ㄴ Effect -> Attack(Missile Launch)
ㄴEffect -> Attack(Damage)
this.
But only I got is the connection between weapon and search area effect due to duplicating other effects. I can't find a way to add/connect in both effect tables.
Under Weapons is a field called Effect: Effect, under the Search Area effect is the Search: Areas - Effect field and Launch Missile has the Effect: Impact Effect field. The fields are easier to spot if Combine Structure Values (Ctrl+Shift+N) is disabled.
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The search filters are fine. This is from spine crawler search area (Ally). The attack for the enemy is exactly the same except its checked on neutral and enemy not on ally and player.
Let's split up, gang. If you're looking for an image, it's probably been deleted or may not have existed at all."
Regarding your problem you need to check the Missile type actor used for the tentacle since those are needed to reattach the hosting of the tentacle to when attacking. Tentacles are also problematic when using searches since they are compatible with single cast only. How many units is your search set to look for?
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My mistake. I setted the effect into spine lash not into spine crawler launch missile. Still I have a problem. As you said It only attacks one target at once. I want it to attack 3 enemies at once.
If you want to attack three enemies at once you are going to have to add more tentacles or use a create persistent effect to use three searches that target a single enemy and use markers to prevent hitting the same target (like the mutalisk).
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Well I added more tentacles and It clearly attacks multiple enemies but the only thing is that it looks as if one tentacle just giving splash damage. You know what I'm saying? The tentacle looks like attacking a unit and then some invisible tentacles are hitting other units. And how do I have to set marker in able to attack different targets?
Tentacles work by changing the hosting of the tentacle attachment (Hosting: Hosted Attachments + fields) to an invisible missile actor using an actor reference (default is TentacleAttack). If you want multiple tentacles you are going to have to use separate references, separate missile units, separate missile actors and separate launch missile effects.
Markers are automatically applied by Damage effects and the No Markers validator detects them. Just add that validator to the effect used by the search.
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I made 3 missile units/ launch effects correctly. But one thing that blocks the way is the actor. I can't find how to connect actors between missile units
So what references are you using for the Hosting: Hosted Attachments + fields? They must be different. You also need to check the missile has the correct Supporter actor set
Hi. I was making a effect of attacking multiple enemies. I created a search area effect. And I have a damage effect and a launch missiles effect. I want to connect them in order to attack.
So what I want is
Weapon -> Attack (set) // Just a set of 'Attack(Search Area)' and 'Attack Ally(Search Area)'
ㄴ Effect -> Attack(Search Area)
ㄴ Effect -> Attack(Missile Launch)
ㄴEffect -> Attack(Damage)
this.
But only I got is the connection between weapon and search area effect due to duplicating other effects. I can't find a way to add/connect in both effect tables.
Here's a pic for information.
https://imgur.com/cCEHic1
Under Weapons is a field called Effect: Effect, under the Search Area effect is the Search: Areas - Effect field and Launch Missile has the Effect: Impact Effect field. The fields are easier to spot if Combine Structure Values (Ctrl+Shift+N) is disabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
In reply to DrSuperEvil:
All the images you posted are dead links.
What you mean by a tiny tentacle on the right?
Check the filters on your search area effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Your links in the post all say "
Zoinks! You've taken a wrong turn.
Let's split up, gang. If you're looking for an image, it's probably been deleted or may not have existed at all."
Regarding your problem you need to check the Missile type actor used for the tentacle since those are needed to reattach the hosting of the tentacle to when attacking. Tentacles are also problematic when using searches since they are compatible with single cast only. How many units is your search set to look for?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
If you want to attack three enemies at once you are going to have to add more tentacles or use a create persistent effect to use three searches that target a single enemy and use markers to prevent hitting the same target (like the mutalisk).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Tentacles work by changing the hosting of the tentacle attachment (Hosting: Hosted Attachments + fields) to an invisible missile actor using an actor reference (default is TentacleAttack). If you want multiple tentacles you are going to have to use separate references, separate missile units, separate missile actors and separate launch missile effects.
Markers are automatically applied by Damage effects and the No Markers validator detects them. Just add that validator to the effect used by the search.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Separate Launch Missile effects, separate Missile type actors and Units.
The best example is the Leviathan unit since that has four tentacles. Look at the Colossus and Mutalisk for how to use markers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Usually a Unit Birth actor event leading to a Create action.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So what references are you using for the Hosting: Hosted Attachments + fields? They must be different. You also need to check the missile has the correct Supporter actor set
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Thought you said you had already added two extra tentacle models as attachments?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: