Unit - Set (Triggering unit) Experience to (((Triggering unit) Experience (Current)) + 100.0)
With tree view...
Set Unit Property
Unit: Triggering Unit
Property: Experience
Value: Arithmetic (Real)
Value 1: Unit Property
Unit: Triggering Unit
Property: Experience
Current: Current
Operator: +
Value 2: 100.0
Hi,
I created a zombie map including heroes..
now my concern is the problem that they share the amount of exp they gain from the zombies..
I want them to level undepently.. so that they have their own levelbar basically..
someony got any advice for that?
Thanks for reading
Under the Veterancy behaviour is the Behavior: Share Filters field. Under Gameplay Data there is the Stats: Veterancy Search Filters field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
One can also modify experience with triggers so one could trigger an experience system that shares experience in the way you want.
Thanks, but im new to "Gameplay Data"... how do I apply the changed "Stats:Veterancy Search Filters" to my units or to my veterancy behavior ?
I mean it doesn't work by just changing the filter.
The gameplay data is a global so will apply automatically to all units when modified.
If you are unable to get the desired effect with exp gain then consider using triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Depends how you want units to earn experience.
They earn experience by just killing the zergs I created. Can you tell me just the name of the action please?
Something like this...
Unit - Set (Triggering unit) Experience to (((Triggering unit) Experience (Current)) + 100.0)
With tree view...
Wow thank very very much, I really appreciate it... I prefer trigger over data anyways.
So dumb the data editor is so complicated ):
You safed my map
So you want a 0 share radius and caster required for the filters? Thought you meant multiple units per player.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg