I'm using the same texture in two different texture sets in order to blend the areas of set 2 that extend further than desired into set 1 (because texture zones can only be designated in very large increments). I get the following error messages:
1)"Texture 'TarsonisConcrete' in texture set 'SpecOps2OutdoorCityLayer' is used on the map but also appears in 'SpecOps2IndoorTechLayer' on a different channel. Visual artifacts will occur if 'TarsonisConcrete' is painted across texture set boundaries."
2)"Texture conflicts can be resolved by removing all texture sets except the primary set from the map, and then re-adding and re-assigning the texture sets on the map. In some cases it may also be necessary to move the problematic textures into separate texture sets."
Looking at #2, it sounds like if I remove both texture sets, set up a dummy with only TarsonisConcrete, make the dummy the primary set, and re-add both of the other 2 layers, "visual artifacts" will cease to appear. Is this correct or am I mistaken? Anyone know?
Not all errors are important.If the error message is red then it's a real issue, otherwise it depends.
As long as it works in-game as intended, you can just ignore whatever non-critical error message shows up either in the editor or in-game. (You can disable error messages showing up in-game under Map Options).
This multiple texture set error is one of those things you can ignore if necessary.
You can use the same texture in both sets, it never caused any problems for for me. If it does glitch out, save the map and restart the editor. Only if the issue persists after that do you have to act, otherwise you're good to go.
Thanks man. Yeah, I probably will end up ignoring this one. It's just there is a subtle but noticeable line in between the different zones even though the texture is the same. I guess its not that big of a deal though.
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I'm using the same texture in two different texture sets in order to blend the areas of set 2 that extend further than desired into set 1 (because texture zones can only be designated in very large increments). I get the following error messages:
1)"Texture 'TarsonisConcrete' in texture set 'SpecOps2OutdoorCityLayer' is used on the map but also appears in 'SpecOps2IndoorTechLayer' on a different channel. Visual artifacts will occur if 'TarsonisConcrete' is painted across texture set boundaries."
2)"Texture conflicts can be resolved by removing all texture sets except the primary set from the map, and then re-adding and re-assigning the texture sets on the map. In some cases it may also be necessary to move the problematic textures into separate texture sets."
Looking at #2, it sounds like if I remove both texture sets, set up a dummy with only TarsonisConcrete, make the dummy the primary set, and re-add both of the other 2 layers, "visual artifacts" will cease to appear. Is this correct or am I mistaken? Anyone know?
Not all errors are important.If the error message is red then it's a real issue, otherwise it depends.
As long as it works in-game as intended, you can just ignore whatever non-critical error message shows up either in the editor or in-game. (You can disable error messages showing up in-game under Map Options).
This multiple texture set error is one of those things you can ignore if necessary.
You can use the same texture in both sets, it never caused any problems for for me. If it does glitch out, save the map and restart the editor. Only if the issue persists after that do you have to act, otherwise you're good to go.
Thanks man. Yeah, I probably will end up ignoring this one. It's just there is a subtle but noticeable line in between the different zones even though the texture is the same. I guess its not that big of a deal though.