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Hi all, do you know how to avoid the automatic rotation of a stopped unit? Thanks.
look trough unit tab -> fidget -> set turn 0 turn angle 0
@zenx1: Go
I rly can't find it.
@BurningTemplar: Go
Wait, I found it but if I turn it to 0 the unit doesn't turn when moves.
Please explain. The turn anmation is not affected by that field. Just the random turning when idle.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You have unchecked "Turnable" flag in unit. Check it back, and modify only the stuff that DrSuperEvil told you.
@DrSuperEvil: Go
If I set turn angle to 0 nothing happens and the unit continues to move when idle, if I set turn on 0 the unit doens't turn even when walk.
Under the Unit type actor for the unit there are some flags involved in the visuals of walking and some fields for the speeds.
Have you tried just altering the fidget chances so turn is set to 0%?
I saw all flags and fields, nothing to do :( But about the fidget changes I can't find it, where is it?
First of all, make sure you have advanced fields set to showing in your Data Editor. Second, on the actual unit, look at UI - Fidget - Chance Array to set the turn chance to 0.
@Deadzergling: Go
It works, thank yawwww.
In short what I said.
Assuming the person read the sticky thread on data editor standards or the wiki.
Hi all, do you know how to avoid the automatic rotation of a stopped unit? Thanks.
look trough unit tab -> fidget -> set turn 0 turn angle 0
@zenx1: Go
I rly can't find it.
@BurningTemplar: Go
Wait, I found it but if I turn it to 0 the unit doesn't turn when moves.
Please explain. The turn anmation is not affected by that field. Just the random turning when idle.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You have unchecked "Turnable" flag in unit. Check it back, and modify only the stuff that DrSuperEvil told you.
@DrSuperEvil: Go
If I set turn angle to 0 nothing happens and the unit continues to move when idle, if I set turn on 0 the unit doens't turn even when walk.
Under the Unit type actor for the unit there are some flags involved in the visuals of walking and some fields for the speeds.
Have you tried just altering the fidget chances so turn is set to 0%?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I saw all flags and fields, nothing to do :(
But about the fidget changes I can't find it, where is it?
@BurningTemplar: Go
First of all, make sure you have advanced fields set to showing in your Data Editor. Second, on the actual unit, look at UI - Fidget - Chance Array to set the turn chance to 0.
@Deadzergling: Go
It works, thank yawwww.
In short what I said.
Assuming the person read the sticky thread on data editor standards or the wiki.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg