So this has been driving me nuts and I cant figure out how it got their for the life of me.
I created a new units, which is just a big baneling by copying all the field values from the original unit.
I created a new actor, which is just a big baneling by copying all the field values from the original actor.
I created a new model, which is just a big baneling by copying all the field values from the original model.
Now here is why my issue starts to come up. I have created a new weapon for the BanelingBig. It is called VolatileBurstBig, which is just a damage effect with a splash radius of 6 at 100 damage (so no set like the original yet). At this point it acts like a 100 damage melee attack, as it doesn't detonate the baneling.
Now then, after attaching the new weapon to the baneling, the old "volatile Burst" is still there, and I have no idea why, or how to remove it. (see the screen shots)
However, no where In the unit page or weapon page or actor page or model page or damage effect page is there a link between the BanelingBig and the old weapon. At least, i cant find it.
I was hopeing someone could help me out with this one, as I have no idea what to do.
Sounds like your issue started in the begining. When duplicating a unit you don't want to copy everything linked to that unit. You want to duplicate only the unit, than only the actor, than only the model, ect, ect. Otherwise you'll get these cross links that you got going on.
Yes, what REDlandry said. On top of that, it looks like you have only the original weapon attached to the burrowed version. Is it possible that you have the original attached to the burrowed version, and your version attached to the unburrowed version?
If not, I would recommend starting over. Don't even duplicate the model, it is unnecessary. Just the unit and actor, and then change the model size through the actor instead of the model. This should make it literally impossible to have cross linked abilities attached to your "banelings".
Not sure if this makes any difference, but I never used the duplicate command. I just made new ones, and based them off the original ones.
"On top of that, it looks like you have only the original weapon attached to the burrowed version. Is it possible that you have the original attached to the burrowed version, and your version attached to the unburrowed version?"
Also, could you elaborate on what you mean by attached?
By attached I mean linked to the unit. You can create a weapon, and then never attach it to a unit. You can also attach the same weapon to more than one unit. So what I am asking is whether you have the original weapon attached to the buried version of your "big baneling", and then your custom one attached to the unburrowed one?
No I do not have the original weapon attached to the either the new burrowed or the new unburrowed unit. At least not directly as a weapon. Also, I realize that the screen shot of the editor in the first post was accidentally the model. I have attached the Unit info for both version here.
There is something linked from the original unit to the new unit, I'm just not sure what. You can tell because the centrifical hooks upgrade is still there for both of them, that shouldn't happen if there wasn't something linking the 2 units... However, I can't really tell what it is. If you attach the map file I could take a look at it if you want.
EDIT: It is possible that once of your actors is linking them together. Make sure that the actors are creating the right unit, and not the original baneling. I think that could happen if you make them based off of, instead of duplicating the original.
So how BanelingBig was created, was by "adding a unit" then checking the field "copy from Baneling"
This made it a clone of the baneling. except it had no actor with it. I then created a new actor by copying the old one, etc.
The Burrowed version was created by copying the BanelingBig, then changeing some values to make it burrowed. (If you copy the original baneling, the two get linked together, and share the same name, unit, model, etc. as their is no burrowed actor, it is part of the other one.
After all this was done I had to perfectly working banelings. All I did after that was change the model size on the new one. Every thing stills works great.
However, when I switch the weapon, the old one stays. In my first trial, I created an entire copy of the original attack, but somehow it would not accept it.
The editor hates it when units share stuff, so I have found that making a copy of every single attribute to be helpful.
Also, I think the error is somewhere in the baneling death animation, which is shared.
I am at this point almost 100% sure it is an actor issue. Look through all of the actor events in both the original banelings and the new ones, and see if there are any actor events that don't belong.
However, in the future I would recommend duplicating the units, or making entirely new ones, not based off of anything. That way you should be able to avoid most of the errors.
Hmm. I actually started off by duplicating units, which led to an even larger mess where when I would change a value for one of them, it would change it for every other one too. It was recommended to try creating new units instead of duplicating them. (this is about the 6th time I have made the new units)
And it might be what you suspect. As when I duplicate/createnew/mimic the old actor, I have to manually change all the actor events to be for the new unit.
Also, what does the "define as default value" check box do, other than crash the Editor every time you use it?
You could also try and right click the unexplainable weapon in the editor, and click explain link. Then you can see how it is attach somehow to your weapon.
Have a look at the UI - Equipment Array + - field of your baneling unit. It holds a weapon called Baneling - Volatile Burst (Dummy), which might explain your unexplainable weapon ;)
So this has been driving me nuts and I cant figure out how it got their for the life of me.
I created a new units, which is just a big baneling by copying all the field values from the original unit.
I created a new actor, which is just a big baneling by copying all the field values from the original actor.
I created a new model, which is just a big baneling by copying all the field values from the original model.
Now here is why my issue starts to come up. I have created a new weapon for the BanelingBig. It is called VolatileBurstBig, which is just a damage effect with a splash radius of 6 at 100 damage (so no set like the original yet). At this point it acts like a 100 damage melee attack, as it doesn't detonate the baneling.
Now then, after attaching the new weapon to the baneling, the old "volatile Burst" is still there, and I have no idea why, or how to remove it. (see the screen shots)
However, no where In the unit page or weapon page or actor page or model page or damage effect page is there a link between the BanelingBig and the old weapon. At least, i cant find it.
I was hopeing someone could help me out with this one, as I have no idea what to do.
Sounds like your issue started in the begining. When duplicating a unit you don't want to copy everything linked to that unit. You want to duplicate only the unit, than only the actor, than only the model, ect, ect. Otherwise you'll get these cross links that you got going on.
Yes, what REDlandry said. On top of that, it looks like you have only the original weapon attached to the burrowed version. Is it possible that you have the original attached to the burrowed version, and your version attached to the unburrowed version?
If not, I would recommend starting over. Don't even duplicate the model, it is unnecessary. Just the unit and actor, and then change the model size through the actor instead of the model. This should make it literally impossible to have cross linked abilities attached to your "banelings".
Great to be back and part of the community again!
Not sure if this makes any difference, but I never used the duplicate command. I just made new ones, and based them off the original ones.
"On top of that, it looks like you have only the original weapon attached to the burrowed version. Is it possible that you have the original attached to the burrowed version, and your version attached to the unburrowed version?"
Also, could you elaborate on what you mean by attached?
@PBobbert: Go
By attached I mean linked to the unit. You can create a weapon, and then never attach it to a unit. You can also attach the same weapon to more than one unit. So what I am asking is whether you have the original weapon attached to the buried version of your "big baneling", and then your custom one attached to the unburrowed one?
Great to be back and part of the community again!
@TacoManStan: Go
No I do not have the original weapon attached to the either the new burrowed or the new unburrowed unit. At least not directly as a weapon. Also, I realize that the screen shot of the editor in the first post was accidentally the model. I have attached the Unit info for both version here.
@PBobbert: Go
There is something linked from the original unit to the new unit, I'm just not sure what. You can tell because the centrifical hooks upgrade is still there for both of them, that shouldn't happen if there wasn't something linking the 2 units... However, I can't really tell what it is. If you attach the map file I could take a look at it if you want.
EDIT: It is possible that once of your actors is linking them together. Make sure that the actors are creating the right unit, and not the original baneling. I think that could happen if you make them based off of, instead of duplicating the original.
Great to be back and part of the community again!
@TacoManStan: Go
So how BanelingBig was created, was by "adding a unit" then checking the field "copy from Baneling"
This made it a clone of the baneling. except it had no actor with it. I then created a new actor by copying the old one, etc.
The Burrowed version was created by copying the BanelingBig, then changeing some values to make it burrowed. (If you copy the original baneling, the two get linked together, and share the same name, unit, model, etc. as their is no burrowed actor, it is part of the other one.
After all this was done I had to perfectly working banelings. All I did after that was change the model size on the new one. Every thing stills works great.
However, when I switch the weapon, the old one stays. In my first trial, I created an entire copy of the original attack, but somehow it would not accept it.
The editor hates it when units share stuff, so I have found that making a copy of every single attribute to be helpful.
Also, I think the error is somewhere in the baneling death animation, which is shared.
@PBobbert: Go
I am at this point almost 100% sure it is an actor issue. Look through all of the actor events in both the original banelings and the new ones, and see if there are any actor events that don't belong.
However, in the future I would recommend duplicating the units, or making entirely new ones, not based off of anything. That way you should be able to avoid most of the errors.
Great to be back and part of the community again!
@TacoManStan: Go
Hmm. I actually started off by duplicating units, which led to an even larger mess where when I would change a value for one of them, it would change it for every other one too. It was recommended to try creating new units instead of duplicating them. (this is about the 6th time I have made the new units)
And it might be what you suspect. As when I duplicate/createnew/mimic the old actor, I have to manually change all the actor events to be for the new unit.
Also, what does the "define as default value" check box do, other than crash the Editor every time you use it?
It is not as simply as you have the wrong UI - Damage Display Effect in the weapon it self?
You could also try and right click the unexplainable weapon in the editor, and click explain link. Then you can see how it is attach somehow to your weapon.
Have a look at the UI - Equipment Array + - field of your baneling unit. It holds a weapon called
Baneling - Volatile Burst (Dummy), which might explain your unexplainable weapon ;)