well you were applying the persistant to the repair bots and not the tower. I made the error of telling you to make the damage response attacker and not defender (sorry been very busy). Anyhow you need to fix up the leech effect yourself only using the infestors as a temp. Also there is a validator repair bot has enough energy. Use that to tune when they start to drain energy.
You will notice I completely bypassed your one buff for applying the search area effect. The validator on the persistant is to ensure it only is applied to the tower and not any fellow repair bots should multiple spawn at once.
I have not looked into why your repairing is not working anymore.
Yes i see you made in in the lunch effect instead. Does this mean that the lunch is casted by the repair bot and not the repairstation? i thought i was the repairstation casting it apon lunch and not the repairbot.
Anyway, the dummy effect is not that dummy and does nothing, it couses the stations to recive 1 dammage and the repairbots goes spasmic over that and never get a time to rest :/ is there a way to make that dammage go away or else the repairbots are crazy over it :D Mabye some other type of dummy effect or does it have to be dammage? In that case is it not possible to just add a +hp heal as well in the same instant then the dmg from the dummy should be gone?
Ha ha, no i'm not asking you to do anything rly :)
I still try to understand what you did and how the data editor fields work, i think i have mixed some of the fields up. But credits do you deserve, no doubts ^_^
Combat - Damage Response - Require Effect Array (Repair Station Persistent Dummy Effect)
What does this field do ? Is this the field where i enter what Effect it should look for or what will be applied?
Read the wiki. Basicly that field is the specific damage effect required to trigger the damage response. Sorry if I muddled some of your dummy damage effects around.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Exacly when is the persistant added to your map you made, it looks broken
1. Apon creation the Repairbot? cast a dummy effect on the repairstation.
2. Repairstations respone to that is that it cast a dummy effect on it self and there it all ends... Ok?
If the repairstation look for that then it have a big porblem becouse the repairbot does not cast the correct spell in that case.
Combat - Damage Response - Require Effect Array = (Repair Station Persistent Dummy Effect) = effect it looks for
Combat - Damage Response - Handled = Repairbot Dummy Effect = What will happen when if its triggerd.
Yes i can see that now. Only porblem now is to deal with the damage spam :) Tried to add a heal effect as well but there was a small amount of time between the effect so it did not work and i also tried what u said without sucess, i wont let it reach zero i believe.
Always could throw in a validator that the scvs only can target units with under 99.9....% hp
eg. on your Issue Order effect
Also do you need the persistaent effect being cast as often when the leech could use a buff that drains energy constantly over a longer period of time?
I like using the High Templar - Psi Storm (Persistent) effect to test if the path is working.
Had the storm created on the repair bots meaning they are being hit by the dummy effect and then when their damage response has the psi storm effect the tower is hit.
Edit: Ok see where that came from at one stage I used the damage dummy effects in the opposite order.
On a side not consider adding a prefix to put your stuff at the top of the list? Try 1test or something or 11
I have 2 visual effect now, active high yeal mineral (yellow glow) and the normal minerals (blue glow). The yellow is set on Repairbot Dummy Effect but it never activated and the repairbot does not receive any dmg if i increase the dmg output.
Nope you can get damage response from friendly units
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@DrSuperEvil: Go
Can it be because it getting attack by him self, it is after all his ammunition that hurt him?
Will it be better to perhaps use some kind of create unit instead of magazine? The magazine seams to be the root of all evil :D
How can i in that case make some kind of leach effect on them?
attach a copy of what you have and I will see what I can do to try and get it working.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Here u go
Firstly the persistant is to be on the tower not the repair bots.
Man that didnt take long at all. Added some validators for fine tuning.
Urgent seems youve messed up your primary function of repairing buildings
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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Rly? This is atleast how i thought it was ment to be, what did i do wrong?
well you were applying the persistant to the repair bots and not the tower. I made the error of telling you to make the damage response attacker and not defender (sorry been very busy). Anyhow you need to fix up the leech effect yourself only using the infestors as a temp. Also there is a validator repair bot has enough energy. Use that to tune when they start to drain energy.
You will notice I completely bypassed your one buff for applying the search area effect. The validator on the persistant is to ensure it only is applied to the tower and not any fellow repair bots should multiple spawn at once.
I have not looked into why your repairing is not working anymore.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes i see you made in in the lunch effect instead. Does this mean that the lunch is casted by the repair bot and not the repairstation? i thought i was the repairstation casting it apon lunch and not the repairbot.
Anyway, the dummy effect is not that dummy and does nothing, it couses the stations to recive 1 dammage and the repairbots goes spasmic over that and never get a time to rest :/ is there a way to make that dammage go away or else the repairbots are crazy over it :D Mabye some other type of dummy effect or does it have to be dammage? In that case is it not possible to just add a +hp heal as well in the same instant then the dmg from the dummy should be gone?
In the damage effect there is the vital bonus field. Just set that to some negative number to counter the damage dealt.
Are you asking me to revamp your repair system too? If so I will have to demand credit in your maps credits.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ha ha, no i'm not asking you to do anything rly :)
I still try to understand what you did and how the data editor fields work, i think i have mixed some of the fields up. But credits do you deserve, no doubts ^_^
Combat - Damage Response - Require Effect Array (Repair Station Persistent Dummy Effect)
What does this field do ? Is this the field where i enter what Effect it should look for or what will be applied?
Read the wiki. Basicly that field is the specific damage effect required to trigger the damage response. Sorry if I muddled some of your dummy damage effects around.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Sherlia: Go
Exacly when is the persistant added to your map you made, it looks broken
1. Apon creation the Repairbot? cast a dummy effect on the repairstation.
2. Repairstations respone to that is that it cast a dummy effect on it self and there it all ends... Ok?
If the repairstation look for that then it have a big porblem becouse the repairbot does not cast the correct spell in that case.
Combat - Damage Response - Require Effect Array = (Repair Station Persistent Dummy Effect) = effect it looks for
Combat - Damage Response - Handled = Repairbot Dummy Effect = What will happen when if its triggerd.
Sorry, i did not see that the area effect was also changed.
Search area applies the persistent to the station.
Persistent applies the Repair Station Persistent Dummy Effect to the station
The buff on the station has a damage response that launches the Repairbot Dummy Effect at the repair bots
The repair bots have a buff that launches the leech at the station.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes i can see that now. Only porblem now is to deal with the damage spam :) Tried to add a heal effect as well but there was a small amount of time between the effect so it did not work and i also tried what u said without sucess, i wont let it reach zero i believe.
Always could throw in a validator that the scvs only can target units with under 99.9....% hp
eg. on your Issue Order effect
Also do you need the persistaent effect being cast as often when the leech could use a buff that drains energy constantly over a longer period of time?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It does not do this.. I have a visual that should be created on the repairbots but its not created so the effect does not happen.
I tried to set the value to -1 and it seams to be doing just fine like that :)
I like using the High Templar - Psi Storm (Persistent) effect to test if the path is working.
Had the storm created on the repair bots meaning they are being hit by the dummy effect and then when their damage response has the psi storm effect the tower is hit.
Edit: Ok see where that came from at one stage I used the damage dummy effects in the opposite order.
On a side not consider adding a prefix to put your stuff at the top of the list? Try 1test or something or 11
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I have 2 visual effect now, active high yeal mineral (yellow glow) and the normal minerals (blue glow). The yellow is set on Repairbot Dummy Effect but it never activated and the repairbot does not receive any dmg if i increase the dmg output.