well you were applying the persistant to the repair bots and not the tower. I made the error of telling you to make the damage response attacker and not defender (sorry been very busy). Anyhow you need to fix up the leech effect yourself only using the infestors as a temp. Also there is a validator repair bot has enough energy. Use that to tune when they start to drain energy.
You will notice I completely bypassed your one buff for applying the search area effect. The validator on the persistant is to ensure it only is applied to the tower and not any fellow repair bots should multiple spawn at once.
I have not looked into why your repairing is not working anymore.
Yes i see you made in in the lunch effect instead. Does this mean that the lunch is casted by the repair bot and not the repairstation? i thought i was the repairstation casting it apon lunch and not the repairbot.
Anyway, the dummy effect is not that dummy and does nothing, it couses the stations to recive 1 dammage and the repairbots goes spasmic over that and never get a time to rest :/ is there a way to make that dammage go away or else the repairbots are crazy over it :D Mabye some other type of dummy effect or does it have to be dammage? In that case is it not possible to just add a +hp heal as well in the same instant then the dmg from the dummy should be gone?
Ha ha, no i'm not asking you to do anything rly :)
I still try to understand what you did and how the data editor fields work, i think i have mixed some of the fields up. But credits do you deserve, no doubts ^_^
Combat - Damage Response - Require Effect Array (Repair Station Persistent Dummy Effect)
What does this field do ? Is this the field where i enter what Effect it should look for or what will be applied?
Exacly when is the persistant added to your map you made, it looks broken
1. Apon creation the Repairbot? cast a dummy effect on the repairstation.
2. Repairstations respone to that is that it cast a dummy effect on it self and there it all ends... Ok?
If the repairstation look for that then it have a big porblem becouse the repairbot does not cast the correct spell in that case.
Combat - Damage Response - Require Effect Array = (Repair Station Persistent Dummy Effect) = effect it looks for
Combat - Damage Response - Handled = Repairbot Dummy Effect = What will happen when if its triggerd.
Yes i can see that now. Only porblem now is to deal with the damage spam :) Tried to add a heal effect as well but there was a small amount of time between the effect so it did not work and i also tried what u said without sucess, i wont let it reach zero i believe.
I have 2 visual effect now, active high yeal mineral (yellow glow) and the normal minerals (blue glow). The yellow is set on Repairbot Dummy Effect but it never activated and the repairbot does not receive any dmg if i increase the dmg output.