i have been having some problems making a footprint...
when i add the new footprint to the structure (unit) it no longer snap to the build-grid in the editor (but does in game)
i haven't been able to find out how to enable the snap to build-grid... but if i change the structure's footprint back to it's default footprint it snaps to the build-grid like normal...
i can hold down Ctrl and get a form of snap grid... but it doesn't allow me to place structures to close together...
as you can see here... there's nothing to really change in the footprint's data... since i hardly changed anything from the default footprint...
left that as the default Footprint 2x2...
i am just making a copy of the Supply Depot... and trying to make it into a wall... have it working ok... apart from the mentioned problem...
i only really know some of the basics about using the Data-Editor... so i don't know if the placement footprint have to be the same or if it even matter...
Have you made sure that the footprint's "Placement Check" layer isn't empty? I think that one causes the snap-to-grid, not sure though. Been about two months since I had that problem...
There really aren't many options in footprints, so just try adding things into the different layers and check whether it works. That's what I did.
footprint's Placement Check is the same as the default footprint... the only thing i have changed is in the Placement Apply layer and i have only checked the Block Vision... i have even changed my footprint to totally look like the default footprint... but it still doesn't work
seem to snap to the grid like normal as long as i use the default footprints... as soon as i change it to the footprint that i have made (a duplicate of the default footprint)... it stops snapping to grid...
so the current workaround i have is to change the structure's footprint to one of the default footprints while placing them in the editor... and then change the footprint to my custom one when done... >_<
EDIT: while i was trying my little work around i managed to crash the editor... i had placed some buildings that wasn't snapped to the grid... and then changed the footprint of that building to the default footprint... clicked save and it crashed...
So if the only thing you want to change is the flag "block vision." I'd assume that in game it only refers to the units "Movement: Pathing Footprint". So why not make the "Movement: Pathing Footprint - Placement" the original 2x2 footprint. I'd think that would work with no issues.
Well I'd reset the footprint to it's parent that way to get rid of anything you might've accidentally done. But I just opened GE to check it out and I was able to do as you wish. All I did was open Layers + than selected Placement Apply under Layer left the Set as (None) and clicked Define Sets and flagged Block Vision, OK, OK and it tested perfectly fine. Again try just resetting and doing it again.
that is what i have been doing really... and well... it just act oddly the moment i use my "duplicate" of the default footprint... even if it's totally the same as the default footprint...
i haven't tired changing the default footprints cause i don't wanna break units that may be using those
Well to my understanding you can't duplicate footprints, it's all bugged up. And I see your problem with not wanting to use the current ones. My best suggestions would be to use the 2x2 (Doodad) because only a few doodads will be using that.
Go to your Footprint, Layer: Pathing --> Click Pathing drop down menu, change to Placement Apply and set that, next Placement Check and set that. From there you should be good to go. Buildings snap to the placement grid in editor and they won't overlap.
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i have been having some problems making a footprint... when i add the new footprint to the structure (unit) it no longer snap to the build-grid in the editor (but does in game) i haven't been able to find out how to enable the snap to build-grid... but if i change the structure's footprint back to it's default footprint it snaps to the build-grid like normal... i can hold down Ctrl and get a form of snap grid... but it doesn't allow me to place structures to close together...
as you can see here... there's nothing to really change in the footprint's data... since i hardly changed anything from the default footprint...
so is there a list somewhere of all the footprints that need to follow the snap to the build-grid or what? anyone know how this work?
What about the placement footprint?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
left that as the default Footprint 2x2... i am just making a copy of the Supply Depot... and trying to make it into a wall... have it working ok... apart from the mentioned problem...
i only really know some of the basics about using the Data-Editor... so i don't know if the placement footprint have to be the same or if it even matter...
Have you made sure that the footprint's "Placement Check" layer isn't empty? I think that one causes the snap-to-grid, not sure though. Been about two months since I had that problem...
There really aren't many options in footprints, so just try adding things into the different layers and check whether it works. That's what I did.
footprint's Placement Check is the same as the default footprint... the only thing i have changed is in the Placement Apply layer and i have only checked the Block Vision... i have even changed my footprint to totally look like the default footprint... but it still doesn't work
seem to snap to the grid like normal as long as i use the default footprints... as soon as i change it to the footprint that i have made (a duplicate of the default footprint)... it stops snapping to grid...
so the current workaround i have is to change the structure's footprint to one of the default footprints while placing them in the editor... and then change the footprint to my custom one when done... >_<
EDIT: while i was trying my little work around i managed to crash the editor... i had placed some buildings that wasn't snapped to the grid... and then changed the footprint of that building to the default footprint... clicked save and it crashed...
So if the only thing you want to change is the flag "block vision." I'd assume that in game it only refers to the units "Movement: Pathing Footprint". So why not make the "Movement: Pathing Footprint - Placement" the original 2x2 footprint. I'd think that would work with no issues.
@REDlandry: Go
like i said... Movement: Pathing Footprint - Placement is the default Footprint 2x2... haven't messed with that one
Well I'd reset the footprint to it's parent that way to get rid of anything you might've accidentally done. But I just opened GE to check it out and I was able to do as you wish. All I did was open Layers + than selected Placement Apply under Layer left the Set as (None) and clicked Define Sets and flagged Block Vision, OK, OK and it tested perfectly fine. Again try just resetting and doing it again.
@REDlandry: Go
that is what i have been doing really... and well... it just act oddly the moment i use my "duplicate" of the default footprint... even if it's totally the same as the default footprint...
i haven't tired changing the default footprints cause i don't wanna break units that may be using those
Well to my understanding you can't duplicate footprints, it's all bugged up. And I see your problem with not wanting to use the current ones. My best suggestions would be to use the 2x2 (Doodad) because only a few doodads will be using that.
@REDlandry: Go
ok... so it's a bug... that's good to know :) it's not me going crazy i mean
For people who share this old problem:
Go to your Footprint, Layer: Pathing --> Click Pathing drop down menu, change to Placement Apply and set that, next Placement Check and set that. From there you should be good to go. Buildings snap to the placement grid in editor and they won't overlap.