So I'm trying to make an effect where a missile shoots out of the center of a point, goes up, slows until stopped, then descends back to the point it originated from (IE something thrown straight up into the air). I have the mover working properly, the only problem is I want the model to be locked into position during the entire sequence. I've tried Hold Ration it in Site Operations for the missile actor and making an entirely new actor attached to the unit via a behavior and neither of those options worked. The driver for the Mover is Throw. Is it possible to make the actor ignore the facing direction of the missile and just always be upright? I know I can do it via triggers, but I'd prefer not to. Thanks.
So I'm trying to make an effect where a missile shoots out of the center of a point, goes up, slows until stopped, then descends back to the point it originated from (IE something thrown straight up into the air). I have the mover working properly, the only problem is I want the model to be locked into position during the entire sequence. I've tried Hold Ration it in Site Operations for the missile actor and making an entirely new actor attached to the unit via a behavior and neither of those options worked. The driver for the Mover is Throw. Is it possible to make the actor ignore the facing direction of the missile and just always be upright? I know I can do it via triggers, but I'd prefer not to. Thanks.
You should play around with mover.
I remember "Tracking" linear gave me similar effect with guidance driver. (it's at the bottom)
Yes, that did the trick. Thank you very much! Now I just need to see if I can apply Site Ops that actually work.
Did you use the force site flags in the Action actor?
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