So, I've got a marauder-based unit that, instead of firing a projectile, shoots a bullet-type weapon, like the marine. I've got it firing only out of the left weapon (the right weapon is used as a 'melee' weapon, using the fidget animation), and I use the Viking Launch animation when it's fired. The animation plays fine, and is attached to the weapon. However, part of the marauder attack animation is pulling the weapon back in recoil, and the viking fire animation doesn't follow it, it just sits floating in mid-air. Does anybody have any idea how to attach the fire animation to the left weapon, so it sticks throughout it's duration?
He probably uses just an Action actor and no model.
Unfortunately, the weapon attachment points for the marauder do not follow the unit's movements; they are just static and hang somewhere around the place, where the weapons are during the attack animation.
This is an issue with the model file; many other models are set up in a similar way (probably the most prominent example being the Thor's hand cannons), so you cannot do anything about it besides modifying the model file.
Not sure, why it is done this way, maybe it saves file size or something, maybe its jut Blizzard being lazy.
So, I've got a marauder-based unit that, instead of firing a projectile, shoots a bullet-type weapon, like the marine. I've got it firing only out of the left weapon (the right weapon is used as a 'melee' weapon, using the fidget animation), and I use the Viking Launch animation when it's fired. The animation plays fine, and is attached to the weapon. However, part of the marauder attack animation is pulling the weapon back in recoil, and the viking fire animation doesn't follow it, it just sits floating in mid-air. Does anybody have any idea how to attach the fire animation to the left weapon, so it sticks throughout it's duration?
You using a SOp attach weapon on the Model actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
He probably uses just an Action actor and no model.
Unfortunately, the weapon attachment points for the marauder do not follow the unit's movements; they are just static and hang somewhere around the place, where the weapons are during the attack animation.
This is an issue with the model file; many other models are set up in a similar way (probably the most prominent example being the Thor's hand cannons), so you cannot do anything about it besides modifying the model file.
Not sure, why it is done this way, maybe it saves file size or something, maybe its jut Blizzard being lazy.
He could always attach it to a model that shifts scale to look like it follows the movement
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg