I'm just wondering if it's possible to change a unit model coloring by setting their RGB values like you could do in the Warcraft 3 editor. I know you can do this with a trigger to set the tint but is it possible to do it in the data editor? I see a color attribute for the unit model but it doesn't seem to have any affect on the unit's coloring when I change it...
You can see this in action on the Terran Refinery. It's what turns it red when the vespene geyser has been exhausted. Take a look at the Refinery Actor's Events to see how it's set up.
My quastion is related as well, i wanna make all terran ship shields be Red, tough not sure how the shield is actually attached to the ships ( protoss or terran, tough with a tutorial i did manage to make shields for the Terran ships, but thats the protoss plasma shield ) Any one have a good trick to pull this off?
My quastion is related as well, i wanna make all terran ship shields be Red, tough not sure how the shield is actually attached to the ships ( protoss or terran, tough with a tutorial i did manage to make shields for the Terran ships, but thats the protoss plasma shield ) Any one have a good trick to pull this off?
You'll want to go in and change the shield impact actor as well as related actors and add the event DrSuperEvil mentioned above; upon actor creation, set tint color to red. I think that should do it.
Just tried out, ( unless i did something wrong ) not working. I done the following
1.) Added 5 events
2.) Each event a ship thats on the map ( start unit, preplaced )
3.) I set Tint Colour ( Local ) to all of them with red
4.) For all 5 Protos shield actors thats used by the shields
Yes i did All the shield actors ( which is part of the projectile impact ) It still remains blue.
I tried to set color tint directly as an event * then a actor related to it ) then the actual colour, that also didnt work out
You have to create a distinct set of Shield actors (ShieldImpact, ProtossShieldFacer, etc. ).
Modify the existing ShieldImpact actor so it does NOT get created for your units. Then have your own brand new ShieldImpact-like actor be created for only your units (through validators). You can then SetTint (on ActorCreation) for all your new shield actors, which will only exist for the validated units.
I'm quite new to the editor and learning everything on the go, duplicate, create the actors not a prob, actually already have them, the colouring through the actors as been explaned above i think be alright too, tough the validators, and how to exactly link the terran shield to the terran ships that not much clue of at the moment.
Hi,
I'm just wondering if it's possible to change a unit model coloring by setting their RGB values like you could do in the Warcraft 3 editor. I know you can do this with a trigger to set the tint but is it possible to do it in the data editor? I see a color attribute for the unit model but it doesn't seem to have any affect on the unit's coloring when I change it...
Thanks
Under Actors in the Events field there is an action called Set Tint Colour link that to the Unit Birth event for the simplest way.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You can see this in action on the Terran Refinery. It's what turns it red when the vespene geyser has been exhausted. Take a look at the Refinery Actor's Events to see how it's set up.
My quastion is related as well, i wanna make all terran ship shields be Red, tough not sure how the shield is actually attached to the ships ( protoss or terran, tough with a tutorial i did manage to make shields for the Terran ships, but thats the protoss plasma shield ) Any one have a good trick to pull this off?
You'll want to go in and change the shield impact actor as well as related actors and add the event DrSuperEvil mentioned above; upon actor creation, set tint color to red. I think that should do it.
Just tried out, ( unless i did something wrong ) not working. I done the following
1.) Added 5 events 2.) Each event a ship thats on the map ( start unit, preplaced ) 3.) I set Tint Colour ( Local ) to all of them with red 4.) For all 5 Protos shield actors thats used by the shields
For now nothig shows.
Tried the Shield and Shield Impact type actors as well?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes i did All the shield actors ( which is part of the projectile impact ) It still remains blue. I tried to set color tint directly as an event * then a actor related to it ) then the actual colour, that also didnt work out
You have to create a distinct set of Shield actors (ShieldImpact, ProtossShieldFacer, etc. ).
Modify the existing ShieldImpact actor so it does NOT get created for your units. Then have your own brand new ShieldImpact-like actor be created for only your units (through validators). You can then SetTint (on ActorCreation) for all your new shield actors, which will only exist for the validated units.
I'm quite new to the editor and learning everything on the go, duplicate, create the actors not a prob, actually already have them, the colouring through the actors as been explaned above i think be alright too, tough the validators, and how to exactly link the terran shield to the terran ships that not much clue of at the moment.
Add validators to the actor like the changeling uses?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg