Hello there. So i was wondering how to add them, and most importantly, customise them.
Our Friend, Mr Arcturus Mengsk as commander have those awesome Royal Elite Troops, each with fancy health bar, furthermore, unique tags as well. Now i was thinking to add something like it to my mod. And would def need a way to edit them, like either have those front icons at the health bar indicate rank, or simply indicate a specific hero primary game roll ( assassin, tank, support, ect ) and set up for the other races as well, protoss, zerg, primal zerg ect ect.
Now i'm somewhat familiar with the standard healthbars and i already use recolours there to distinct the race / subrace of a specific hero. These Hero Health bars would further this for the heroes only. Have Anyone had any experiments regarding these and willing to help out?
As the title says it, i making a shape charge torpedo. Basically when impacts with a target it detonates but beside the regular detonation it's also fires off a beam AoE. Now all this works, except for one mayor part. The torpedo detonation always looks south, no matter what the missile direction was, or what was the hero direction.
The set facing flag was set in the spawn unit ( Detonation is spawned as a unit )
Though i borrow a slice of the collective gray matter here. In short i like to make escape pods ( or Cockpit Ejection System ) for units like this.
Basically i have a transport ability, if infantry enters vehicle, it becomes operational. Exiting vehicle in normal style works as well ( can't unload while on the move ) Now the tricky part would be the pod which be available after an upgrade, once the vehicle health drops below critical, the piloting unit launched in a pod projectile somewhere backwards the vehicle. Is this doable?
Hello, i have a similiar issue with the actual carrier hangar, i like make the escort units live and fight to the last despite the carrier unit long dead. The option "Disable upon death" does nothing
If you use enGB you have to switch to enUS as enGB is no longer supported. Check enUS and press Okay before unchecking enGB or you'll lose all information.
Thank you, this fixed. Though the loading screen stuff is still missing, but the ingame locales working.
Hello. As the title sums it up the Locale file is broken for my map. I tried to fix it, and everything is fine with in the editor, but when i upload the map, everything missing. Is there anyone else who encountered such issue and know how to fix it as it is very annoying to say the least.
I'm looking for someone who fluently speaks English and willing to give their voice for the game audio tutorials. These would be short audio clips played once a player activated the tutorial ( 2-3 Mins length ) This would be done for all the races and would be the following ones:
3x Tutorial 00 Basics
3x Tutorial 01 Upgrades
3x Tutorial 02 Combat
3x Tutorial 03 Teamwork
3x Tutorial 04 Warp
3x Tutorial 05 Mining
3x Tutorial 06 A/B/C/D/E/F/G/J ( each ship with it's unique short Tutorial )
3x Tutorial 07 Detection
3x Tutorial 08 Stealth
There would be 48 Short Audio Clips, so this is not a small task, but doable, and would not be a freebee either. I'm more then willing to agree to a reasonable price for this work. Will hold an simple audit on Team Speak 3 on July 2nd and July 3rd.
An issue I noticed is that there is no description of what all the game modes mean. You should add somewhere (such as in the "how to play" part) what each game mode means as far as victory, defeat and playing goes.
Thank You!
I look into it now, as i making a patch for tonight Campaign Creations ( Hosted by Honejasi ) The game event will have the Leviathan in it's public vesion. As we speak i working on the final ability for this beast.
There be also Balance changes, and thanks to T3n3R we have some German Tutorial / Guide translated, hopefully more to follow.
Now that the map is public i looking for individuals who would be interested. Mainly make translations for the text tutorials i wrote up thus far:
[*]Korean
[*]German
[*]Spanish
[*]French
The workshop for translations being set up now and will be public so more than one person can look through it. And google translator will be used too to double check content before go into game ( if someone decide to troll )
This is an aid in place for those who wish to learn the game better, those who not check it out at all, like in any game, don't be surprised if they lost. Eon of Storms, Star Battle, Fleet Assault, or Empires of the Stormy seas, you need to have some learning before able to duke it out and not die every 5 sec ;)
It is out, any feedback, i be more then happy hear toughs about the map. :)
Also will do a balance patch very soon as soon the NA server stable enough with WoW and all.
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Hello there. So i was wondering how to add them, and most importantly, customise them.
Our Friend, Mr Arcturus Mengsk as commander have those awesome Royal Elite Troops, each with fancy health bar, furthermore, unique tags as well. Now i was thinking to add something like it to my mod. And would def need a way to edit them, like either have those front icons at the health bar indicate rank, or simply indicate a specific hero primary game roll ( assassin, tank, support, ect ) and set up for the other races as well, protoss, zerg, primal zerg ect ect.
Now i'm somewhat familiar with the standard healthbars and i already use recolours there to distinct the race / subrace of a specific hero. These Hero Health bars would further this for the heroes only. Have Anyone had any experiments regarding these and willing to help out?
0
Hello there.
As the title says it, i making a shape charge torpedo. Basically when impacts with a target it detonates but beside the regular detonation it's also fires off a beam AoE. Now all this works, except for one mayor part. The torpedo detonation always looks south, no matter what the missile direction was, or what was the hero direction.
The set facing flag was set in the spawn unit ( Detonation is spawned as a unit )
0
Hello there.
Though i borrow a slice of the collective gray matter here. In short i like to make escape pods ( or Cockpit Ejection System ) for units like this.
Basically i have a transport ability, if infantry enters vehicle, it becomes operational. Exiting vehicle in normal style works as well ( can't unload while on the move ) Now the tricky part would be the pod which be available after an upgrade, once the vehicle health drops below critical, the piloting unit launched in a pod projectile somewhere backwards the vehicle. Is this doable?
0
Haliho, hogy smint mostanaban?
0
Thank you for the tip :D now works
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Hello, i have a similiar issue with the actual carrier hangar, i like make the escort units live and fight to the last despite the carrier unit long dead. The option "Disable upon death" does nothing
0
@Kailniris2: Go
Kosszonom =)
0
Hello!
Latom sokat alkotc mostanaban =) tudnal ket modelt modositani? -Terratron -Moros Prison Ship
Hit box kellene ezeknek a modeleknek es egybol lehetne oket rendes egysegkent hasznalni. =)
0
Thank you, this fixed. Though the loading screen stuff is still missing, but the ingame locales working.
0
Hello. As the title sums it up the Locale file is broken for my map. I tried to fix it, and everything is fine with in the editor, but when i upload the map, everything missing. Is there anyone else who encountered such issue and know how to fix it as it is very annoying to say the least.
0
Hello there!
I'm looking for someone who fluently speaks English and willing to give their voice for the game audio tutorials. These would be short audio clips played once a player activated the tutorial ( 2-3 Mins length ) This would be done for all the races and would be the following ones:
3x Tutorial 00 Basics
3x Tutorial 01 Upgrades
3x Tutorial 02 Combat
3x Tutorial 03 Teamwork
3x Tutorial 04 Warp
3x Tutorial 05 Mining
3x Tutorial 06 A/B/C/D/E/F/G/J ( each ship with it's unique short Tutorial )
3x Tutorial 07 Detection
3x Tutorial 08 Stealth
There would be 48 Short Audio Clips, so this is not a small task, but doable, and would not be a freebee either. I'm more then willing to agree to a reasonable price for this work. Will hold an simple audit on Team Speak 3 on July 2nd and July 3rd.
Who interested do write to the STAR ARMADA II Forums ( http://stararmada2.prophpbb.com/topic97.html )
0
Thank You!
I look into it now, as i making a patch for tonight Campaign Creations ( Hosted by Honejasi ) The game event will have the Leviathan in it's public vesion. As we speak i working on the final ability for this beast.
There be also Balance changes, and thanks to T3n3R we have some German Tutorial / Guide translated, hopefully more to follow.
0
Now that the map is public i looking for individuals who would be interested. Mainly make translations for the text tutorials i wrote up thus far:
[*]Korean
[*]German
[*]Spanish
[*]French
The workshop for translations being set up now and will be public so more than one person can look through it. And google translator will be used too to double check content before go into game ( if someone decide to troll )
This is an aid in place for those who wish to learn the game better, those who not check it out at all, like in any game, don't be surprised if they lost. Eon of Storms, Star Battle, Fleet Assault, or Empires of the Stormy seas, you need to have some learning before able to duke it out and not die every 5 sec ;)
0
It is out, any feedback, i be more then happy hear toughs about the map. :)
Also will do a balance patch very soon as soon the NA server stable enough with WoW and all.
0
3 more days left, soon will upload some videos :)