I'm working on a small series of evolution maps since I'm mostly finished with my private terraining projects. I was trying to make a ravasaur (the red-skinned primals with the siege-range AoE attack in Supreme) which could track units w/ it's projectile, but as usual anything concerning weapons and movers and whatnot is meaningless jibber-jabber. In addition, I would like to make it so that it still takes the same amount of time to hit targets but doesn't arc into the air, since I'm using a larger primal zergling for the green evolution and its attack animation makes it look like it's throwing something out of its paw.
I think I've fixed it. Now I just have one more question. How do I make the weapon use the proper projectile unit?
Also, I heard somewhere that you were working on a HOTS remake w/ at least one other person. I was wondering if you were going to include ravasaur as a unit that the Swarm had assimilated, and whether you were going to give all units evolutions.