I'm working on a small series of evolution maps since I'm mostly finished with my private terraining projects. I was trying to make a ravasaur (the red-skinned primals with the siege-range AoE attack in Supreme) which could track units w/ it's projectile, but as usual anything concerning weapons and movers and whatnot is meaningless jibber-jabber. In addition, I would like to make it so that it still takes the same amount of time to hit targets but doesn't arc into the air, since I'm using a larger primal zergling for the green evolution and its attack animation makes it look like it's throwing something out of its paw.
@SGTMeowmers9: Go Why not simply change the mover to one that tracks the target? I'm not good with movers but since you don't want it to look like the original I guess that's a solution.
I think I've fixed it. Now I just have one more question. How do I make the weapon use the proper projectile unit?
Also, I heard somewhere that you were working on a HOTS remake w/ at least one other person. I was wondering if you were going to include ravasaur as a unit that the Swarm had assimilated, and whether you were going to give all units evolutions.
That is to say,
I'm working on a small series of evolution maps since I'm mostly finished with my private terraining projects. I was trying to make a ravasaur (the red-skinned primals with the siege-range AoE attack in Supreme) which could track units w/ it's projectile, but as usual anything concerning weapons and movers and whatnot is meaningless jibber-jabber. In addition, I would like to make it so that it still takes the same amount of time to hit targets but doesn't arc into the air, since I'm using a larger primal zergling for the green evolution and its attack animation makes it look like it's throwing something out of its paw.
Anyone know how to do this?
-SgtMeowmers9
@SGTMeowmers9: Go Why not simply change the mover to one that tracks the target? I'm not good with movers but since you don't want it to look like the original I guess that's a solution.
I think I've fixed it. Now I just have one more question. How do I make the weapon use the proper projectile unit?
Also, I heard somewhere that you were working on a HOTS remake w/ at least one other person. I was wondering if you were going to include ravasaur as a unit that the Swarm had assimilated, and whether you were going to give all units evolutions.
@SGTMeowmers9: Go it is set in the Launch missile effect.
I am in the team, but I moslty contribute with assets... and some suggestions. I cant really tell if the Ravasaur will be included.
Thanks. Got it finished correctly, now I just have to work on triggers.