From my experiments, it works with certain models only, for example the Marine model. You can attach an invisible marine to your host and then attach your desired attachment to the marine. Sounds a little stupid, but it works and I didn't find a better method yet.
Also, your vectors are invalid; you need to take vectors, which are no linear combinations of each other
(it works nevertheless, but you might not get your expected results).
well i made it play animations (case of marine) but it wasn't the issue, i simply thought it's somehow connected to the fact that it didn't update position.
Btw editing went actually very fast, importing was annoying slow because i had to remove original, save, exit, import to see effects.
So what does marine have that other models don't ? :/
I won't bother now after i edited all models but i'm curious
Also, what exactly you mean by use marine model. Because i can't attach marine to let say WeaponLeft because as said marine itself won't update so what do i get. Point is to have weapon in hand, not flying around on invisible marine :p
So i have this issue with rotated attachment not updating position while host is not moving. SOp(Explicit Rotation)
Seen this mentioned:
Here (second video near half)
Here (bottom posts)
So any solutions yet?
From my experiments, it works with certain models only, for example the Marine model. You can attach an invisible marine to your host and then attach your desired attachment to the marine. Sounds a little stupid, but it works and I didn't find a better method yet.
Also, your vectors are invalid; you need to take vectors, which are no linear combinations of each other
(it works nevertheless, but you might not get your expected results).
i use (0,1,0)(0,0,1) now.
Damn too bad it can't be that simple .. :/
So said marine can be modelAddition type? attach him, rotate, and attach object to that marine?
edit: needs to be on hand, marine attached to weapon left and rotated is frozen too (animation actually stops playing)
Waiting for further suggestions :)
Add some actor events to get it to play some then.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
i ended up rotating it in 3ds max ....
Bit of a long way round. Just needed to apply some events to the attached Model type actor to get it to play some animations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
well i made it play animations (case of marine) but it wasn't the issue, i simply thought it's somehow connected to the fact that it didn't update position.
Btw editing went actually very fast, importing was annoying slow because i had to remove original, save, exit, import to see effects.
You need to attach your model onto a model like the marine that does update. Use the marine as a connector.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So what does marine have that other models don't ? :/
I won't bother now after i edited all models but i'm curious
Also, what exactly you mean by use marine model. Because i can't attach marine to let say WeaponLeft because as said marine itself won't update so what do i get. Point is to have weapon in hand, not flying around on invisible marine :p
well actually several models have it including the carrion bird but marine has relatively low poly count and the carrion bird has an unwanted wobble.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg