I don't have the brain power for this right now. I want it so when my dark templar attacks something, it goes flying back in the air then takes damage on the land.
I also want a modified version of that weapon so that all units in a 90 degree arc go flying backwards. Think Lord of the Rings Sauron swinging his mace, except even stronger.
I know hybridc's shockwave applies force with its persistent, but I just don't know how to get it to work for this. If you know how to do it and can share please do. Also if you're capable of that and would like to assist with my next map holler at me. It is going to be Templars of Anubis. Dark Templars with sick strength and abilities kicking zergs ass. [email protected]
flying is more as name says modify height to appear is flying. Create persistent (or 2) with modify up and modify down effects i guess
to move units for second effect you need Create persistent -> Search Area -> apply force. Create persistent because force effects tend to move small amount anyway so you need to apply it few times
If you want to push a unit in a relative direction you can use a create persistent with the orphan parameters flag enabled so you can determine a relative offset between two points or based on a unit's facing direction.
Also when applying force effects, these force effects were designed to be used with behaviors as far as can be told from how blizzard does it. They only apply a binary force with a direction, they do not have a scale. Scale is determined by the behavior buff which modifies how much force appears to be applied through Modification - Movement Speed Minimum which will determine the speed of the unit when under the force. It has to be applied periodically to obtain the desired effect over time as stated, this can be done with a behavior buff or a create persistent- though you may still need a create persistent just to get the offsets you want.
Here is an example of my use of force effect for massive air to ground collisions for my feedback mod. Note that the air units crashing are not being issued an order but are under a continuous force as they are propelled in the direction they are facing until they hit the ground:
I don't have the brain power for this right now. I want it so when my dark templar attacks something, it goes flying back in the air then takes damage on the land.
I also want a modified version of that weapon so that all units in a 90 degree arc go flying backwards. Think Lord of the Rings Sauron swinging his mace, except even stronger.
I know hybridc's shockwave applies force with its persistent, but I just don't know how to get it to work for this. If you know how to do it and can share please do. Also if you're capable of that and would like to assist with my next map holler at me. It is going to be Templars of Anubis. Dark Templars with sick strength and abilities kicking zergs ass. [email protected]
flying is more as name says modify height to appear is flying. Create persistent (or 2) with modify up and modify down effects i guess
to move units for second effect you need Create persistent -> Search Area -> apply force. Create persistent because force effects tend to move small amount anyway so you need to apply it few times
Else use a Buff that modifies the height over a time period and applies the force periodically.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you want to push a unit in a relative direction you can use a create persistent with the orphan parameters flag enabled so you can determine a relative offset between two points or based on a unit's facing direction.
http://www.sc2mapster.com/wiki/galaxy/data/effects/create-persistent/
Also when applying force effects, these force effects were designed to be used with behaviors as far as can be told from how blizzard does it. They only apply a binary force with a direction, they do not have a scale. Scale is determined by the behavior buff which modifies how much force appears to be applied through Modification - Movement Speed Minimum which will determine the speed of the unit when under the force. It has to be applied periodically to obtain the desired effect over time as stated, this can be done with a behavior buff or a create persistent- though you may still need a create persistent just to get the offsets you want.
Here is an example of my use of force effect for massive air to ground collisions for my feedback mod. Note that the air units crashing are not being issued an order but are under a continuous force as they are propelled in the direction they are facing until they hit the ground: